ScummVM API documentation
character_manage.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_CHARACTER_MANAGE_H
23 #define MM1_VIEWS_CHARACTER_MANAGE_H
24 
25 #include "common/array.h"
26 #include "mm/mm1/views/character_base.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Views {
31 
36  enum ViewState { DISPLAY = 0, RENAME = 1, DELETE = 2 };
37  ViewState _state = DISPLAY;
38  Common::String _newName;
39 public:
40  CharacterManage() : CharacterBase("CharacterManage") {}
41  virtual ~CharacterManage() {}
42 
43  void draw() override;
44  bool msgKeypress(const KeypressMessage &msg) override;
45  bool msgAction(const ActionMessage &msg) override;
46 };
47 
48 
49 } // namespace Views
50 } // namespace MM1
51 } // namespace MM
52 
53 #endif
Definition: str.h:59
Definition: character_manage.h:35
Definition: messages.h:56
Definition: messages.h:49
Definition: detection.h:27
Definition: character_base.h:39