ScummVM API documentation
fly.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_VIEWS_SPELLS_FLY_H
23 #define MM1_VIEWS_SPELLS_FLY_H
24 
25 #include "mm/mm1/views/spells/spell_view.h"
26 #include "mm/mm1/game/fly.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Views {
31 namespace Spells {
32 
33 class Fly : public SpellView, public MM1::Game::Fly {
34 private:
35  enum Mode { SELECT_X, SELECT_Y, CAST };
36  Mode _mode = SELECT_X;
37  int _xIndex = 0, _yIndex = 0;
38 
39 public:
43  Fly();
44 
48  virtual ~Fly() {}
49 
53  bool msgFocus(const FocusMessage &) override;
54 
58  void draw() override;
59 
63  bool msgKeypress(const KeypressMessage &msg) override;
64 
68  bool msgAction(const ActionMessage &msg) override;
69 };
70 
71 } // namespace Spells
72 } // namespace Views
73 } // namespace MM1
74 } // namespace MM
75 
76 #endif
bool msgFocus(const FocusMessage &) override
bool msgAction(const ActionMessage &msg) override
Definition: messages.h:56
Definition: messages.h:49
Definition: detection.h:27
virtual ~Fly()
Definition: fly.h:48
Definition: spell_view.h:33
Definition: fly.h:31
Definition: messages.h:41
Definition: fly.h:33
bool msgKeypress(const KeypressMessage &msg) override