ScummVM API documentation
map26.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef MM1_MAPS_MAP26_H
23 #define MM1_MAPS_MAP26_H
24 
25 #include "mm/mm1/maps/map_desert.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map26 : public MapDesert {
32  typedef void (Map26:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void addFlag();
39 
40  const SpecialFn SPECIAL_FN[4] = {
41  &Map26::special00,
42  &Map26::special01,
43  &Map26::special02,
44  &Map26::special03
45  };
46 public:
47  Map26() : MapDesert(26, "aread1", 0x505, 2, 247, MapDesert::RND_FULL) {}
48 
52  void special() override;
53 };
54 
55 } // namespace Maps
56 } // namespace MM1
57 } // namespace MM
58 
59 #endif
MapDesert(uint index, const Common::String &name, uint16 id, byte defaultSection, int deadCountOffset, RandomMode rndMode)
Definition: map_desert.h:54
Definition: map26.h:31
Definition: map_desert.h:31
Definition: detection.h:27
void special() override