63 uint8 runTimeComp; // type of runtime compression used for the frame data (see below)
64 uint16 noAnimFrames; // number of frames in the anim (ie. no. of CDT entries)
65 uint16 feetStartX; // start coords for mega to walk to, before running anim
66 uint16 feetStartY;
67 uint8 feetStartDir; // direction to start in before running anim
68 uint16 feetEndX; // end coords for mega to stand at after running anim (vital if anim starts from an off-screen position, or ends in a different place from the start)
69 uint16 feetEndY;
70 uint8 feetEndDir; // direction to start in after running anim