ScummVM API documentation
keyboard.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_KEYBOARD_H
28#define ICB_KEYBOARD_H
29
30#include "engines/icb/p4_generic.h"
31
32namespace ICB {
33
34typedef struct {
35 uint8 *pBacklog;
36 uint8 *pPointer;
37 char *pBuffer;
39
40void WriteKey(char key); // Adds a keypress to the buffer
41
42extern bool KeyWaiting();
43
44extern int32 ReadKey(char *key);
45extern void GetKeyStatus(_drvKeyStatus *s);
46extern void Clear_key_buffer();
47
48} // End of namespace ICB
49
50#endif
Definition: keyboard.h:34