ScummVM API documentation
fan_noises.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_FAN_NOISES_H
23 #define TITANIC_FAN_NOISES_H
24 
25 #include "titanic/core/game_object.h"
26 #include "titanic/messages/messages.h"
27 
28 namespace Titanic {
29 
30 class CFanNoises : public CGameObject {
31  DECLARE_MESSAGE_MAP;
32  bool EnterRoomMsg(CEnterRoomMsg *msg);
33  bool LeaveRoomMsg(CLeaveRoomMsg *msg);
34  bool StatusChangeMsg(CStatusChangeMsg *msg);
35  bool SetVolumeMsg(CSetVolumeMsg *msg);
36  bool LoadSuccessMsg(CLoadSuccessMsg *msg);
37 private:
38  int _state;
39  int _soundHandle;
40  int _soundPercent;
41  int _soundBalance;
42  int _soundSeconds;
43  int _stopSeconds;
44  bool _startFlag;
45 public:
46  CLASSDEF;
47  CFanNoises();
48 
52  void save(SimpleFile *file, int indent) override;
53 
57  void load(SimpleFile *file) override;
58 };
59 
60 } // End of namespace Titanic
61 
62 #endif /* TITANIC_FAN_NOISES_H */
Definition: messages.h:288
Definition: fan_noises.h:30
void load(SimpleFile *file) override
Definition: messages.h:371
Definition: messages.h:309
Definition: simple_file.h:49
Definition: game_object.h:79
Definition: messages.h:376
Definition: arm.h:30
Definition: messages.h:313
void save(SimpleFile *file, int indent) override