22#ifndef MADS_PHANTOM_ROOM113_H
23#define MADS_PHANTOM_ROOM113_H
25#include "mads/phantom/rooms/section1.h"
26#include "mads/phantom/global.h"
32#define local (&scratch)
33#define ss local->sprite
34#define seq local->sequence
35#define aa local->animation
44 int16 chris_daae_dynamic;
45 int16 chris_flor_dynamic;
47 int16 standing_talking;
48 int16 day_wants_to_talk;
49 int16 music_is_playing;
50 int16 right_after_kiss;
64 int16 stand_talk_count;
67 int16 florent_talk_count;
70 int16 raoul_talk_count;
73 int16 julie_talk_count;
74 int16 just_did_option;
83#define fx_small_note 2
91#define CONV_LOVE_SCENE 13
93#define CONV_FLORENT_DEAD 6
96#define CONV4_FLORENT_TALK 0
97#define CONV4_FLORENT_SHUT_UP 1
98#define CONV4_FLORENT_POINT 2
99#define CONV4_FLORENT_HOLD_HAND 3
102#define CONV4_RAOUL_TALK 0
103#define CONV4_RAOUL_SHUT_UP 1
104#define CONV4_RAOUL_INVISIBLE 3
105#define CONV4_RAOUL_GET_UP 4
106#define CONV4_RAOUL_TAKE_NOTE 5
107#define CONV4_RAOUL_CHIN 2
110#define CONV6_JULIE_TALK 0
111#define CONV6_JULIE_CRY 1
114#define CONV13_DAY_MIRROR 2
115#define CONV13_DAY_TALK 0
116#define CONV13_DAY_GET_READY_TALK 1
117#define CONV13_DAY_WAVE 3
118#define CONV13_DAY_STAND_TALK 5
119#define CONV13_DAY_STAND_SHUT_UP 6
120#define CONV13_BOTH_SHUT_UP 7
121#define CONV13_DAY_GET_UP 4
124#define CONV13_RAOUL_INVISIBLE 3
125#define CONV13_RAOUL_SHUT_UP 1
126#define CONV13_RAOUL_TALK 0
127#define CONV13_RAOUL_CHIN 2
133#define ROOM_113_BY_MIRROR 57
134#define ROOM_113_AT_CORPSE 59
135#define ROOM_113_AT_DRESSER 61
136#define ROOM_113_WAIT_FOR_FADE_IN 110
139#define ROOM_113_JULIE_START_TALKING 63
140#define ROOM_113_JULIE_STOP_TALKING 65
143#define ROOM_113_RAOUL_START_TALKING 62
144#define ROOM_113_FLORENT_START_TALKING2 66
145#define ROOM_113_FLORENT_START_TALKING 66
146#define ROOM_113_MADE_IT_TO_FLORENT 94
147#define ROOM_113_AT_COUCH 80
148#define ROOM_113_BEFORE_COUCH 82
149#define ROOM_113_BETWEEN_COUCH 84
150#define ROOM_113_TAKE_NOTE 86
151#define ROOM_113_DELAY_BEFORE_WALK 92
152#define ROOM_113_PUT_ON_HOLD 96
153#define ROOM_113_HOLD_HAND 98
154#define ROOM_113_END_HOLD_HAND 100
157#define ROOM_113_CHECK_FOR_ARMS_OUT 70
158#define ROOM_113_DAY_START_TALKING 66
159#define ROOM_113_WAIT_TO_SIT 78
160#define ROOM_113_CHECK_FOR_AFTER_KISS 72
161#define ROOM_113_HOLD_OPTIONS 76
166#define PLAYER_X_FROM_111 190
167#define PLAYER_Y_FROM_111 148
169#define PLAYER_X_AFTER_CONV13 175
170#define PLAYER_Y_AFTER_CONV13 148
184#define FLORENT_TOUCH_HAND_X 68
185#define FLORENT_TOUCH_HAND_Y 142
190#define DYN_FLORENT_X 43
191#define DYN_FLORENT_Y 118
192#define DYN_FLORENT_X_SIZE 15
193#define DYN_FLORENT_Y_SIZE 29
198#define CHRIS_DEAD_X 220
199#define CHRIS_DEAD_Y 130
201#define LIGHT_1993_X 155
202#define LIGHT_1993_Y 17
204#define LIGHT_1881_X 150
205#define LIGHT_1881_Y 46
207#define SMALL_NUMBER_OF_TICKS 1
210extern void room_113_init();
211extern void room_113_daemon();
212extern void room_113_pre_parser();
213extern void room_113_parser();
214extern void room_113_preload();