ScummVM API documentation
direction.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_MAP_DIRECTION_H
23#define ULTIMA4_MAP_DIRECTION_H
24
25namespace Ultima {
26namespace Ultima4 {
27
28enum Direction {
29 DIR_NONE,
30 DIR_WEST,
31 DIR_NORTH,
32 DIR_EAST,
33 DIR_SOUTH,
34 DIR_ADVANCE,
35 DIR_RETREAT
36};
37
38#define MASK_DIR(dir) (1 << (dir))
39#define MASK_DIR_WEST (1 << DIR_WEST)
40#define MASK_DIR_NORTH (1 << DIR_NORTH)
41#define MASK_DIR_EAST (1 << DIR_EAST)
42#define MASK_DIR_SOUTH (1 << DIR_SOUTH)
43#define MASK_DIR_ADVANCE (1 << DIR_ADVANCE)
44#define MASK_DIR_RETREAT (1 << DIR_RETREAT)
45#define MASK_DIR_ALL (MASK_DIR_WEST | MASK_DIR_NORTH | MASK_DIR_EAST | MASK_DIR_EAST | MASK_DIR_SOUTH | MASK_DIR_ADVANCE | MASK_DIR_RETREAT)
46
47#define DIR_IN_MASK(dir,mask) ((1 << (dir)) & (mask))
48#define DIR_ADD_TO_MASK(dir,mask) ((1 << (dir)) | (mask))
49#define DIR_REMOVE_FROM_MASK(dir,mask) ((~(1 << (dir))) & (mask))
50
54Direction dirReverse(Direction dir);
55
56Direction dirFromMask(int dir_mask);
57Direction dirRotateCW(Direction dir);
58Direction dirRotateCCW(Direction dir);
59
65int dirGetBroadsidesDirs(Direction dir);
66
71Direction dirRandomDir(int valid_directions_mask);
72
79Direction dirNormalize(Direction orientation, Direction dir);
80
84Direction keyToDirection(int key);
85
89int directionToKey(Direction dir);
90
91} // End of namespace Ultima4
92} // End of namespace Ultima
93
94#endif