ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MYST3_DETECTION_H
23 #define MYST3_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Myst3 {
28 
29 static const uint32 kGameLocalizationTypeMask = 0xff;
30 enum GameLocalizationType {
31  kLocMonolingual = 0,
32  kLocMulti2 = 1,
33  kLocMulti6 = 2,
34 };
35 
36 static const uint32 kGameLayoutTypeMask = 0xff << 8;
37 enum GameLayoutType {
38  kLayoutFlattened = 0,
39  kLayoutCD = 1 << 8,
40  kLayoutDVD = 2 << 8,
41 };
42 
44  AD_GAME_DESCRIPTION_HELPERS(desc);
45 
46  ADGameDescription desc;
47  uint32 flags;
48 };
49 
50 #define GAMEOPTION_WIDESCREEN_MOD GUIO_GAMEOPTIONS1
51 
52 } // End of namespace Myst3
53 
54 #endif // MYST3_DETECTION_H
Definition: advancedDetector.h:163
Definition: ambient.h:27
Definition: detection.h:43