ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MYST3_DETECTION_H
23#define MYST3_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Myst3 {
28
29static const uint32 kGameLocalizationTypeMask = 0xff;
30enum GameLocalizationType {
31 kLocMonolingual = 0,
32 kLocMulti2 = 1,
33 kLocMulti6 = 2,
34};
35
36static const uint32 kGameLayoutTypeMask = 0xff << 8;
37enum GameLayoutType {
38 kLayoutFlattened = 0,
39 kLayoutCD = 1 << 8,
40 kLayoutDVD = 2 << 8,
41};
42
44 AD_GAME_DESCRIPTION_HELPERS(desc);
45
47 uint32 flags;
48};
49
50#define GAMEOPTION_WIDESCREEN_MOD GUIO_GAMEOPTIONS1
51
52} // End of namespace Myst3
53
54#endif // MYST3_DETECTION_H
Definition: advancedDetector.h:164
Definition: detection.h:43