ScummVM API documentation
map45.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_MAPS_MAP45_H
23 #define MM1_MAPS_MAP45_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map45 : public Map {
32  typedef void (Map45:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special07();
42  void special08();
43  void special09();
44  void special10();
45  void special11();
46  void special12();
47  void special13();
48  void special14();
49  void special15();
50  void special16();
51  void special18();
52  void special19();
53  void special20();
54  void special21();
55  void showSign(const Common::String &line);
56 
57  const SpecialFn SPECIAL_FN[22] = {
58  &Map45::special00,
59  &Map45::special01,
60  &Map45::special02,
61  &Map45::special03,
62  &Map45::special04,
63  &Map45::special05,
64  &Map45::special06,
65  &Map45::special07,
66  &Map45::special08,
67  &Map45::special09,
68  &Map45::special10,
69  &Map45::special11,
70  &Map45::special12,
71  &Map45::special13,
72  &Map45::special14,
73  &Map45::special15,
74  &Map45::special16,
75  &Map45::special16,
76  &Map45::special18,
77  &Map45::special19,
78  &Map45::special20,
79  &Map45::special21
80  };
81 public:
82  Map45() : Map(45, "udrag1", 0xf05, 3, "Dragadune Ruins 2") {}
83 
87  void special() override;
88 };
89 
90 } // namespace Maps
91 } // namespace MM1
92 } // namespace MM
93 
94 #endif
Definition: map45.h:31
Definition: str.h:59
Definition: map.h:97
Definition: detection.h:27
void special() override