This is the complete list of members for BladeRunner::PoliceMaze, including all inherited members.
_tracks (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
_vm (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
activate() (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Actor_Change_Animation_Mode(int actorId, int animationMode) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Clue_Acquire(int actorId, int clueId, bool unknownFlag, int fromActorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Clue_Add_To_Database(int actorId, int clueId, int weight, bool clueAcquired, bool unknownFlag, int fromActorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Clue_Lose(int actorId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Clue_Query(int actorId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Clues_Transfer_New_From_Mainframe(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Clues_Transfer_New_To_Mainframe(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Combat_AI_Hit_Attempt(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_Actor(int actorId, int otherActorId, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_Current_Camera(int actorId, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_Heading(int actorId, int heading, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_Item(int actorId, int itemId, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_Object(int actorId, const char *objectName, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_Waypoint(int actorId, int waypointId, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Face_XYZ(int actorId, float x, float y, float z, bool animate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Force_Stop_Walking(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Combat_Aggressiveness(int actorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Current_HP(int actorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Friendliness_To_Other(int actorId, int otherActorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Honesty(int actorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Intelligence(int actorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Max_HP(int actorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Modify_Stability(int actorId, signed int change) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Put_In_Set(int actorId, int set) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Animation_Mode(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Combat_Aggressiveness(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Current_HP(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Facing_1024(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Flag_Damage_Anim_If_Moving(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Friendliness_To_Other(int actorId, int otherActorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Goal_Number(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Honesty(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_In_Between_Two_Actors(int actorId, int otherActor1Id, int otherActor2Id) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_In_Set(int actorId, int setId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Inch_Distance_From_Actor(int actorId, int otherActorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Inch_Distance_From_Waypoint(int actorId, int waypointId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Intelligence(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Is_In_Current_Set(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Max_HP(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Stability(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_Which_Set_In(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Query_XYZ(int actorId, float *x, float *y, float *z) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Retired_Here(int actorId, int width, int height, bool retired, int retiredByActorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Says(int actorId, int sentenceId, int animationMode) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_At_Waypoint(int actorId, int waypointId, int angle) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_At_XYZ(int actorId, float x, float y, float z, int direction) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Combat_Aggressiveness(int actorId, int combatAggressiveness) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Flag_Damage_Anim_If_Moving(int actorId, bool value) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Frame_Rate_FPS(int actorId, int fps) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Friendliness_To_Other(int actorId, int otherActorId, int friendliness) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Goal_Number(int actorId, int goalNumber) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Health(int actorId, int hp, int maxHp) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Honesty(int actorId, int honesty) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Immunity_To_Obstacles(int actorId, bool isImmune) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Intelligence(int actorId, int intelligence) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Invisible(int actorId, bool isInvisible) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Stability(int actorId, int stability) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Set_Targetable(int actorId, bool targetable) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Start_Speech_Sample(int actorId, int sentenceId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Start_Voice_Over_Sample(int sentenceId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Actor_Voice_Over(int sentenceId, int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Add_Subtitle_To_Queue(Common::String dbgQuote, uint32 duration) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ADQ_Add(int actorId, int sentenceId, int animationMode) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ADQ_Add_Pause(int32 delayMillis) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ADQ_Flush() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ADQ_Wait_For_All_Queued_Dialogue() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Countdown_Timer_Reset(int actorId, int timer) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Countdown_Timer_Start(int actorId, signed int timer, int32 seconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Append(int actorId, int waypointId, int32 delay) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Append_Run(int actorId, int waypointId, int32 delay) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Append_Run_With_Facing(int actorId, int waypointId, int32 delay, int angle) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Append_With_Facing(int actorId, int waypointId, int32 delay, int angle) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Flush(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Pause(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Repeat(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
AI_Movement_Track_Unpause(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Add_Looping_Sound(int sfxId, int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Add_Sound(int sfxId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, uint32 delayMinSeconds, uint32 delayMaxSeconds, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Play_Sound(int sfxId, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Play_Speech_Sound(int actorId, int sfxId, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Remove_All_Looping_Sounds(uint32 delaySeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Remove_All_Non_Looping_Sounds(bool stopPlaying) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Remove_Looping_Sound(int sfxId, uint32 delaySeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Animation_Close() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Animation_Open() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Animation_Skip_To_Frame() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Animation_Start() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Animation_Stop() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Assign_Player_Gun_Hit_Sounds(int ammoType, int soundId1, int soundId2, int soundId3) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Assign_Player_Gun_Miss_Sounds(int ammoType, int soundId1, int soundId2, int soundId3) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Async_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool run) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Async_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool run) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Autosave_Game(int textId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
CDB_Set_Clue_Asset_Type(int clueId, int assetType) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
CDB_Set_Crime(int clueId, int crimeId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Chapter_Enter(int chapter, int setId, int sceneId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
clear(bool isLoadingGame) (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Clear_Subtitle_Queue() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Clickable_Object(const char *objectName) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Combat_Cover_Waypoint_Set_Data(int coverWaypointId, int a2, int setId, int a4, float x, float y, float z) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Combat_Flee_Waypoint_Set_Data(int fleeWaypointId, int a2, int setId, int a4, float x, float y, float z, int a8) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Combat_Target_Object(const char *objectName) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Delay(uint32 miliseconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Add_DONE_To_List(int answer) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Add_To_List(int answer) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Add_To_List_Never_Repeat_Once_Selected(int answer) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Appear(int x, int y) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Clear_List() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Clear_Never_Repeat_Was_Selected_Flag(int answer) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Disappear() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Query_Input() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Query_List_Size() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Dialogue_Menu_Remove_From_List(int answer) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Disable_Shadows(int animationsIdsList[], int listSize) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
DM_Add_To_List(int answer, int priorityPolite, int priorityNormal, int prioritySurly) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
DM_Add_To_List_Never_Repeat_Once_Selected(int answer, int priorityPolite, int priorityNormal, int prioritySurly) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Elevator_Activate(int elevatorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ESPER_Add_Photo(const char *name, int photoId, int shapeId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ESPER_Define_Special_Region(int regionId, int innerLeft, int innerTop, int innerRight, int innerBottom, int outerLeft, int outerTop, int outerRight, int outerBottom, int selectionLeft, int selectionTop, int selectionRight, int selectionBottom, const char *name) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ESPER_Flag_To_Activate() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Footstep_Sound_Override_Off() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Footstep_Sound_Override_On(int footstepSoundOverride) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Footstep_Sounds_Set(int index, int value) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Game_Flag_Query(int flag) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Game_Flag_Reset(int flag) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Game_Flag_Set(int flag) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Game_Over() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Give_McCoy_Ammo(int ammoType, int ammo) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Global_Variable_Decrement(int, int) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Global_Variable_Increment(int, int) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Global_Variable_Query(int) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Global_Variable_Reset(int) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Global_Variable_Set(int, int) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
I_Sez(const char *str) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Add_To_World(int itemId, int animationId, int setId, float x, float y, float z, signed int facing, int height, int width, bool isTargetable, bool isObstacle, bool isPoliceMazeEnemy, bool updateOnly) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Flag_As_Non_Target(int itemId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Flag_As_Target(int itemId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Pickup_Spin_Effect(int animationId, int x, int y) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Pickup_Spin_Effect_From_Actor(int animationId, int actorId, int xOffset=0, int yOffset=0) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Query_Visible(int itemId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Remove_From_Current_Scene(int itemId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Remove_From_World(int itemId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Item_Spin_In_World(int itemId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
KIA_Play_Actor_Dialogue(int actorId, int sentenceId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
KIA_Play_Photograph(int photographId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
KIA_Play_Slice_Model(int sliceModelId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
load(SaveFileReadStream &f) (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Loop_Actor_Travel_Ladder(int actorId, int stepCount, bool up, int animationModeEnd) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Loop_Actor_Travel_Stairs(int actorId, int stepCount, bool up, int animationModeEnd) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Loop_Actor_Walk_To_Actor(int actorId, int otherActorId, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Loop_Actor_Walk_To_Item(int actorId, int itemId, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Loop_Actor_Walk_To_Scene_Object(int actorId, const char *objectName, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Loop_Actor_Walk_To_Waypoint(int actorId, int waypointId, int proximity, bool interruptible, bool run) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Loop_Actor_Walk_To_XYZ(int actorId, float x, float y, float z, int proximity, bool interruptible, bool run, bool force) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Music_Adjust(int volume, int pan, uint32 delaySeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Music_Is_Playing() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Music_Play(int musicId, int volume, int pan, int32 timeFadeInSeconds, int32 timePlaySeconds, int loop, int32 timeFadeOutSeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Music_Stop(uint32 delaySeconds) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Non_Player_Actor_Combat_Mode_Off(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Non_Player_Actor_Combat_Mode_On(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int animationModeCombatIdle, int animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Object_Do_Ground_Click() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Object_Mark_For_Hot_Mouse(const char *objectName) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Object_Query_Click(const char *objectName1, const char *objectName2) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Obstacle_Flag_All_Objects(bool isObstacle) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Obstacle_Object(const char *objectName, bool updateWalkpath) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Outtake_Play(int id, int noLocalization=false, int container=-1) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Overlay_Play(const char *overlay, int loopId, bool loopForever, bool startNow, int a5) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Overlay_Remove(const char *overlay) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Gains_Control() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Has_Control() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Loses_Control() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Query_Agenda() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Query_Combat_Mode() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Query_Current_Scene() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Query_Current_Set() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Set_Agenda(int agenda) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Set_Combat_Mode(bool activate) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Player_Set_Combat_Mode_Access(bool enable) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Decrement_Score(int delta) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Increment_Score(int delta) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Query_Score() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Set_Pause_State(bool state) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Set_Score(int value) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Target_Track_Add(int itemId, float startX, float startY, float startZ, float endX, float endY, float endZ, int steps, const int *instructions, bool isActive) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Police_Maze_Zero_Score() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
PoliceMaze(BladeRunnerEngine *vm) (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Preload(int animationId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Query_Difficulty_Level() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Query_Score(int a0) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Query_System_Currently_Loading_Game() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Random_Query(int min, int max) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Region_Check(int left, int top, int right, int down) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
save(SaveFileWriteStream &f) (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Scene_2D_Region_Add(int index, int left, int top, int right, int down) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_2D_Region_Remove(int index) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_Exit_Add_2D_Exit(int index, int left, int top, int right, int down, int type) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_Exit_Remove(int index) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_Exits_Disable() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_Exits_Enable() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_Loop_Set_Default(int loopId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Scene_Loop_Start_Special(int sceneLoopMode, int loopId, bool immediately) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Screen_Effect_Restore(int effectInc, bool forceExtraSceneFrameSkip) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Screen_Effect_Restore_All(bool forceExtraSceneFrameSkip) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Screen_Effect_Skip(int effectInc, bool forceExtraSceneFrameSkip) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
ScriptBase(BladeRunnerEngine *vm) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_Identity_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_MO_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_Non_Replicant_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_Other_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_Photo_Clue(int suspectId, int clueId, int shapeId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_Replicant_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Add_Whereabouts_Clue(int suspectId, int clueId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Set_Actor(int suspectId, int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Set_Name(int suspectId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
SDB_Set_Sex(int suspectId, int sex) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Enter(int setId, int sceneId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Fade_Color(float r, float g, float b) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Fade_Density(float density) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Fog_Color(const char *fogName, float r, float g, float b) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Fog_Density(const char *fogName, float density) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Score(int a0, int a1) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Set_Subtitle_Text_On_Screen(int subtitlesRole, Common::String displayText) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
setPauseState(bool state) (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Setup_Scene_Information(float actorX, float actorY, float actorZ, int actorFacing) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Slice_Animation_Query_Number_Of_Frames(int animationId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Sound_Left_Footstep_Run(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Sound_Left_Footstep_Walk(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Sound_Play(int id, int volume, int panStart, int panEnd, int priority) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Sound_Play_Speech_Line(int actorId, int sentenceId, int volume, int a4, int priority) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Sound_Right_Footstep_Run(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Sound_Right_Footstep_Walk(int actorId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Spinner_Interface_Choose_Dest(int loopId, bool immediately) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Spinner_Set_Selectable_Destination_Flag(int destination, bool selectable) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
tick() (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
Un_Combat_Target_Object(const char *objectName) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Unclickable_Object(const char *objectName) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Unobstacle_Object(const char *objectName, bool updateWalkpath) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
View_Score_Board() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
VK_Add_Question(int intensity, int sentenceId, int relatedSentenceId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
VK_Eye_Animates(int loopId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
VK_Play_Speech_Line(int actorId, int sentenceId, float pauseDuration) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
VK_Subject_Reacts(int intensity, int humanResponse, int replicantResponse, int anxiety) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
Voight_Kampff_Activate(int actorId, int calibrationRatio) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
World_Waypoint_Query_X(int waypointId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
World_Waypoint_Query_Y(int waypointId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
World_Waypoint_Query_Z(int waypointId) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
World_Waypoint_Set(int waypointId, int setId, float x, float y, float z) (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | private |
~PoliceMaze() override (defined in BladeRunner::PoliceMaze) | BladeRunner::PoliceMaze | |
~ScriptBase() (defined in BladeRunner::ScriptBase) | BladeRunner::ScriptBase | inlineprivatevirtual |