ScummVM API documentation
thread.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_STD_THREAD_H
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#define AGS_STD_THREAD_H
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#include "ags/lib/std/chrono.h"
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#include "common/textconsole.h"
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namespace
AGS3
{
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namespace
std
{
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class
this_thread
{
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public
:
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static
void
yield() {
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warning
(
"TODO: this_thread::yield"
);
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}
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static
void
sleep_for(uint32 milli) {
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g_system
->
delayMillis
(milli);
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}
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// template <class Rep, class Period>
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// static void sleep_for(const chrono::duration<Rep, Period> &rel_time);
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};
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}
// namespace std
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}
// namespace AGS3
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#endif
warning
void warning(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
std
AGS3::std::this_thread
Definition:
thread.h:31
g_system
OSystem * g_system
OSystem::delayMillis
virtual void delayMillis(uint msecs)=0
AGS3
Definition:
ags.h:40
engines
ags
lib
std
thread.h
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