ScummVM API documentation
thread.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef AGS_STD_THREAD_H
23 #define AGS_STD_THREAD_H
24 
25 #include "ags/lib/std/chrono.h"
26 #include "common/textconsole.h"
27 
28 namespace AGS3 {
29 namespace std {
30 
31 class this_thread {
32 public:
33 static void yield() {
34  warning("TODO: this_thread::yield");
35 }
36 
37 static void sleep_for(uint32 milli) {
38  g_system->delayMillis(milli);
39 }
40 // template <class Rep, class Period>
41 // static void sleep_for(const chrono::duration<Rep, Period> &rel_time);
42 };
43 
44 } // namespace std
45 } // namespace AGS3
46 
47 #endif
void warning(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Definition: thread.h:31
OSystem * g_system
virtual void delayMillis(uint msecs)=0
Definition: ags.h:40