ScummVM API documentation
bodytypes.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_PARSER_BODYTYPES_H
23#define TWINE_PARSER_BODYTYPES_H
24
25#include "common/array.h"
26#include "twine/shared.h"
27#include "twine/parser/anim.h"
28
29namespace TwinE {
30
31struct BodyVertex {
32 int16 x;
33 int16 y;
34 int16 z;
35 uint16 bone;
36};
37
38struct BodyLine {
39 // fill byte here
40 uint8 color;
41 // 2 fill bytes here
42 uint16 vertex1;
43 uint16 vertex2;
44};
45
46struct BodySphere {
47 uint8 fillType;
48 uint16 color; // start and end color index
49 // fill byte here
50 uint16 radius;
51 uint16 vertex;
52};
53
54struct BodyBone {
55 uint16 parent;
56 uint16 vertex;
57 int16 firstVertex;
58 int16 numVertices;
59 int32 numNormals;
60 BoneFrame initalBoneState;
61
62 inline bool isRoot() const {
63 return parent == 0xffff;
64 }
65};
66
67struct BodyNormal {
68 int16 x;
69 int16 y;
70 int16 z;
71 uint16 prenormalizedRange;
72};
73
77 int8 materialType = 0;
78 int16 intensity = 0; // color1 / color2
79};
80
81}
82
83#endif
Definition: bodytypes.h:54
Definition: bodytypes.h:38
Definition: bodytypes.h:67
Definition: bodytypes.h:74
Definition: bodytypes.h:46
Definition: bodytypes.h:31
Definition: anim.h:38