ScummVM API documentation
bodytypes.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef TWINE_PARSER_BODYTYPES_H
23 #define TWINE_PARSER_BODYTYPES_H
24 
25 #include "common/array.h"
26 #include "twine/shared.h"
27 #include "twine/parser/anim.h"
28 
29 namespace TwinE {
30 
31 struct BodyVertex {
32  int16 x;
33  int16 y;
34  int16 z;
35  uint16 bone;
36 };
37 
38 struct BodyLine {
39  // fill byte here
40  uint8 color;
41  // 2 fill bytes here
42  uint16 vertex1;
43  uint16 vertex2;
44 };
45 
46 struct BodySphere {
47  uint8 fillType;
48  uint16 color; // start and end color index
49  // fill byte here
50  uint16 radius;
51  uint16 vertex;
52 };
53 
54 struct BodyBone {
55  uint16 parent;
56  uint16 vertex;
57  int16 firstVertex;
58  int16 numVertices;
59  int32 numNormals;
60  BoneFrame initalBoneState;
61 
62  inline bool isRoot() const {
63  return parent == 0xffff;
64  }
65 };
66 
67 struct BodyNormal {
68  int16 x;
69  int16 y;
70  int16 z;
71  uint16 prenormalizedRange;
72 };
73 
74 struct BodyPolygon {
75  Common::Array<uint16> indices;
76  Common::Array<uint16> normals;
77  int8 materialType = 0;
78  int16 intensity = 0; // color1 / color2
79 };
80 
81 }
82 
83 #endif
Definition: bodytypes.h:74
Definition: bodytypes.h:67
Definition: bodytypes.h:31
Definition: bodytypes.h:46
Definition: achievements_tables.h:27
Definition: bodytypes.h:38
Definition: anim.h:38
Definition: bodytypes.h:54