ScummVM API documentation
room808.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION8_ROOM808_H
23#define M4_RIDDLE_ROOMS_SECTION8_ROOM808_H
24
25#include "m4/riddle/rooms/section8/section8_room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room808 : public Section8Room {
32public:
33 Room808() : Section8Room() {}
34 ~Room808() override {}
35
36 void preload() override;
37 void init() override;
38 void pre_parser() override;
39 void parser() override;
40 void daemon() override;
41
42
43private:
44 void addMcHotspot(int32 val1);
45 bool getWalkPath(machine *machine, int32 walk_x, int32 walk_y);
46 void setBridgeHotspots(int val1, bool activeFl);
47 void setPosMachInfo();
48
49 int32 _dword1A195C_facing = 0;
50 int32 _dword1A1958 = 0;
51 int32 _dword1A1960_rand4 = 0;
52 int32 _dword1A1964_facing = 0;
53
54 const char *_posMachName = nullptr;
55 int32 _posMachFrameNum = 0;
56 int32 _posMachIndex = 0;
57
58 int32 _807Rp04Series = 0;
59 int32 _808McupSeries = 0;
60 int32 _808Rp01Series = 0;
61 int32 _808Rp02Series = 0;
62 int32 _808RpupSeries = 0;
63 int32 _mctd61Series = 0;
64 int32 _mctd82aSeries = 0;
65 int32 _meiChenHandsBehindBackSeries = 0;
66 int32 _ripLooksAroundInAweSeries = 0;
67 int32 _ripMedReach1HandPos2Series = 0;
68 int32 _ripPos3LookAroundSeries = 0;
69 int32 _ripTalkerPos5Series = 0;
70 int32 _rptmr15Series = 0;
71
72 machine *_808ChainMach = nullptr;
73 machine *_808HandleSpriteMach = nullptr;
74 machine *_808PosMach = nullptr;
75 machine *_808RipFallShovelNearSideMach = nullptr;
76 machine *_mcTrekMach = nullptr;
77 machine *_safariShadowMach = nullptr;
78};
79
80} // namespace Rooms
81} // namespace Riddle
82} // namespace M4
83
84#endif
Definition: room808.h:31
Definition: section8_room.h:31
Definition: database.h:28
Definition: ws_machine.h:156