ScummVM API documentation
dialogue_menu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_DIALOGUE_MENU_H
23#define BLADERUNNER_DIALOGUE_MENU_H
24
25#include "bladerunner/shape.h"
26
27#include "common/array.h"
28#include "common/str.h"
29
30#include "graphics/surface.h"
31
32namespace BladeRunner {
33
34class BladeRunnerEngine;
35class SaveFileReadStream;
36class SaveFileWriteStream;
37class TextResource;
38
40 static const int kMaxItems = 10;
41 static const int kMaxRepeatHistory = 100;
42 static const int kLineHeight = 9;
43 static const int kBorderSize = 10;
44
45 struct DialogueItem {
46 Common::String text;
47 int answerValue;
48 int colorIntensity;
49 int priorityPolite;
50 int priorityNormal;
51 int prioritySurly;
52 int isDone;
53 };
54
56
57 TextResource *_textResource;
58 Shapes *_shapes;
59 bool _isVisible;
60 bool _waitingForInput;
61 int _selectedItemIndex;
62 int _listSize;
63
64 // These track whether a dialogue option
65 // has previously been selected
66 int _neverRepeatListSize;
67 int _neverRepeatValues[kMaxRepeatHistory];
68 bool _neverRepeatWasSelected[kMaxRepeatHistory];
69
70 int _centerX;
71 int _centerY;
72 int _screenX;
73 int _screenY;
74 int _maxItemWidth;
75 DialogueItem _items[kMaxItems];
76
77 int _fadeInItemIndex;
78
79public:
82
83 void clear();
84
85 bool loadResources();
86
87 bool show();
88 bool hide();
89 bool addToList(int answer, bool done, int priorityPolite, int priorityNormal, int prioritySurly);
90 bool clearNeverRepeatWasSelectedFlag(int answer); // aux function - used in cut content mode to re-use some dialogue options for different characters
91 bool addToListNeverRepeatOnceSelected(int answer, int priorityPolite, int priorityNormal, int prioritySurly);
92 bool removeFromList(int answer);
93 bool clearList();
94 int queryInput();
95 int listSize() const;
96 bool isVisible() const;
97 bool isOpen() const;
98 void tick(int x, int y);
99 void draw(Graphics::Surface &s);
100
101 void mouseUp();
102 bool waitingForInput() const;
103
104 void save(SaveFileWriteStream &f);
105 void load(SaveFileReadStream &f);
106
107private:
108 bool showAt(int x, int y);
109 int getAnswerIndex(int answer) const;
110 const char *getText(int id) const;
111 void calculatePosition(int unusedX = 0, int unusedY = 0);
112 void reset();
113
114 static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2);
115};
116
117} // End of namespace BladeRunner
118
119#endif
Definition: bladerunner.h:113
Definition: dialogue_menu.h:39
Definition: savefile.h:113
Definition: savefile.h:88
Definition: shape.h:61
Definition: text_resource.h:32
Definition: str.h:59
Definition: surface.h:67