ScummVM API documentation
mp3track.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef GRIM_MP3TRACK_H
23 #define GRIM_MP3TRACK_H
24 
25 #include "common/str.h"
26 #include "common/stream.h"
27 
28 #include "audio/timestamp.h"
29 
30 #include "engines/grim/emi/sound/track.h"
31 
32 namespace Audio {
33  class AudioStream;
34  class SoundHandle;
35 }
36 
37 namespace Grim {
38 
39 class MP3Track : public SoundTrack {
40  struct JMMCuePoints {
41  Audio::Timestamp _start;
42  Audio::Timestamp _loopStart;
43  Audio::Timestamp _loopEnd;
44  };
45  uint32 _headerSize;
46  uint32 _regionLength;
47  uint32 _freq;
48  char _bits;
49  char _channels;
50  bool _endFlag;
51  bool _looping;
52  void parseRIFFHeader(Common::SeekableReadStream *data);
53  JMMCuePoints parseJMMFile(const Common::String &filename);
54 public:
56  ~MP3Track();
57  bool openSound(const Common::String &filename, const Common::String &soundName, const Audio::Timestamp *start = nullptr) override;
58  bool hasLooped() override;
59  bool isPlaying() override;
60  Audio::Timestamp getPos() override;
61 };
62 
63 }
64 #endif
Definition: str.h:59
Definition: timestamp.h:83
Definition: stream.h:745
Definition: actor.h:33
SoundType
Definition: mixer.h:62
Definition: mp3track.h:39
Definition: track.h:46
Definition: system.h:38