ScummVM API documentation
confirm.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_CONFIRM_H
23 #define TETRAEDGE_GAME_CONFIRM_H
24 
25 #include "common/str.h"
26 
27 #include "tetraedge/te/te_signal.h"
28 #include "tetraedge/te/te_lua_gui.h"
29 
30 namespace Tetraedge {
31 
32 class Confirm {
33 public:
34  Confirm();
35 
36  void enter(const Common::Path &guiPath, const Common::String &y);
37  void leave();
38 
39  bool onButtonNo();
40  bool onButtonYes();
41 
42  TeSignal0Param &onButtonNoSignal() { return _onButtonNoSignal; }
43  TeSignal0Param &onButtonYesSignal() { return _onButtonYesSignal; }
44 
45 private:
46  TeLuaGUI _gui;
47  TeSignal0Param _onButtonNoSignal;
48  TeSignal0Param _onButtonYesSignal;
49 };
50 
51 } // end namespace Tetraedge
52 
53 #endif // TETRAEDGE_GAME_CONFIRM_H
Definition: te_signal.h:40
Definition: str.h:59
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: path.h:52
Definition: confirm.h:32