ScummVM API documentation
protracker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_SOUND_PROTRACKER_H
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#define GOB_SOUND_PROTRACKER_H
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#include "audio/mixer.h"
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namespace
Audio
{
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class
AudioStream;
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}
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namespace
Gob
{
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class
Protracker
{
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public
:
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Protracker
(
Audio::Mixer
&mixer);
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~
Protracker
();
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bool
play(
const
char
*fileName);
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void
stop();
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private
:
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Audio::Mixer
*_mixer;
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Audio::AudioStream
*_protrackerStream;
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Audio::SoundHandle
_handle;
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};
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}
// End of namespace Gob
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#endif // GOB_SOUND_PROTRACKER_H
Gob::Protracker
Definition:
protracker.h:39
Audio::SoundHandle
Definition:
mixer.h:49
Audio::Mixer
Definition:
mixer.h:59
Gob
Definition:
anifile.h:40
Audio::AudioStream
Definition:
audiostream.h:50
Audio
Definition:
system.h:38
engines
gob
sound
protracker.h
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