ScummVM API documentation
MinigameInterface.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
23 #define QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
24 
25 namespace QDEngine {
26 
28 public:
29  enum StateType {
30  NOT_INITED,
31  RUNNING,
32  GAME_WIN,
33  GAME_LOST
34  };
35 
36  MinigameInterface() : state_(NOT_INITED) {}
37  virtual ~MinigameInterface() {}
38 
39  virtual void quant(float dt) = 0;
40 
41  void setState(StateType state) {
42  state_ = state;
43  }
44  StateType state() const {
45  return state_;
46  }
47 
48 private:
49  StateType state_;
50 };
51 
52 } // namespace QDEngine
53 
54 #endif // QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H
Definition: MinigameInterface.h:27
Базовый класс для игровых ресурсов.
Definition: console.h:28