ScummVM API documentation
star_field_base.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_STAR_FIELD_BASE_H
23 #define TITANIC_STAR_FIELD_BASE_H
24 
25 #include "titanic/star_control/base_stars.h"
26 
27 namespace Titanic {
28 
29 class CStarFieldBase: public CBaseStars {
30 public:
31  ~CStarFieldBase() override {}
32 
33  bool loadYale(int v1) override;
34 
38  bool selectStar(CSurfaceArea *surfaceArea, CCamera *camera,
39  const Common::Point &pt, void *handler = nullptr) override;
40 
41  bool loadStar() override;
42 
46  bool setup();
47 };
48 
49 } // End of namespace Titanic
50 
51 #endif /* TITANIC_STAR_FIELD_BASE_H */
Definition: surface_area.h:36
Definition: star_field_base.h:29
bool selectStar(CSurfaceArea *surfaceArea, CCamera *camera, const Common::Point &pt, void *handler=nullptr) override
Definition: camera.h:42
Definition: rect.h:45
Definition: arm.h:30
Definition: base_stars.h:74