ScummVM API documentation
softkbd.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DC_SOFTKBD_H
23 #define DC_SOFTKBD_H
24 
25 #include "label.h"
26 
27 #define SK_NUM_KEYS 61
28 
29 class OSystem_Dreamcast;
30 
31 class SoftKeyboard : public Interactive
32 {
33  private:
34 
35  const OSystem_Dreamcast *os;
36  Label labels[2][SK_NUM_KEYS];
37  byte shiftState;
38  int8 keySel;
39 
40  public:
42  virtual ~SoftKeyboard() {}
43 
44  void draw(float x, float y, int transp = 0);
45  int key(int k, byte &shiftFlags);
46  void mouse(int x, int y);
47 };
48 
49 #endif /* DC_SOFTKBD_H */
Definition: softkbd.h:31
Definition: dc.h:39
Definition: dc.h:71
Definition: label.h:25