ScummVM API documentation
colormap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_COLORMAP_H
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#define GRIM_COLORMAP_H
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#include "common/str.h"
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#include "engines/grim/object.h"
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namespace
Common
{
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class
SeekableReadStream;
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}
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namespace
Grim
{
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class
CMap
:
public
Object
{
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public
:
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// Load a colormap from the given data.
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CMap
(
const
Common::String
&fileName,
Common::SeekableReadStream
*data);
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~
CMap
();
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const
Common::String
&getFilename()
const
{
return
_fname; }
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// The color data, in RGB format
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char
_colors[256 * 3];
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Common::String
_fname;
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bool
operator==(
const
CMap
&c)
const
;
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};
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}
// end of namespace Grim
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#endif
Common::String
Definition:
str.h:59
Common::SeekableReadStream
Definition:
stream.h:745
Grim
Definition:
actor.h:33
Common
Definition:
algorithm.h:29
Grim::CMap
Definition:
colormap.h:35
Grim::Object
Definition:
object.h:32
engines
grim
colormap.h
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