ScummVM API documentation
colormap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef GRIM_COLORMAP_H
23 #define GRIM_COLORMAP_H
24 
25 #include "common/str.h"
26 
27 #include "engines/grim/object.h"
28 
29 namespace Common {
30 class SeekableReadStream;
31 }
32 
33 namespace Grim {
34 
35 class CMap : public Object {
36 public:
37  // Load a colormap from the given data.
38  CMap(const Common::String &fileName, Common::SeekableReadStream *data);
39  ~CMap();
40  const Common::String &getFilename() const { return _fname; }
41 
42  // The color data, in RGB format
43  char _colors[256 * 3];
44  Common::String _fname;
45 
46  bool operator==(const CMap &c) const;
47 };
48 
49 } // end of namespace Grim
50 
51 #endif
Definition: str.h:59
Definition: stream.h:745
Definition: actor.h:33
Definition: algorithm.h:29
Definition: colormap.h:35
Definition: object.h:32