ScummVM API documentation
events.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_EVENTS_H
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#define TOT_EVENTS_H
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#include "common/events.h"
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#include "common/scummsys.h"
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namespace
Tot
{
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enum
GAME_KEY {
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KEY_TALK = 0,
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KEY_PICKUP = 1,
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KEY_LOOKAT = 2,
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KEY_USE = 3,
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KEY_OPEN = 4,
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KEY_CLOSE = 5,
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KEY_YES = 6,
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KEY_NO = 7,
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KEY_SAVELOAD = 8,
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KEY_VOLUME = 9,
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KEY_ESCAPE = 10,
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KEY_NONE = -1
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};
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class
TotEventManager
{
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private
:
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Common::Event
_event;
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void
handleKey(
const
Common::Event
&event);
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public
:
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bool
_escKeyFl =
false
;
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bool
_keyPressed =
false
;
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GAME_KEY _gameKey = KEY_NONE;
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bool
_leftMouseButton = 0;
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bool
_rightMouseButton = 0;
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int16 _mouseX = 0;
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int16 _mouseY = 0;
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Common::Event
_lastKeyEvent;
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TotEventManager
();
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void
pollEvent(
bool
allowDrag =
false
);
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void
zeroEvents(
bool
allowDrag =
false
);
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void
waitForPress();
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};
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}
// End of namespace Tot
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#endif
Common::Event
Definition:
events.h:210
Tot
Definition:
anims.h:26
Tot::TotEventManager
Definition:
events.h:44
engines
tot
events.h
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