ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef COMPOSER_DETECTION_H
23 #define COMPOSER_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Composer {
28 
29 enum GameType {
30  GType_ComposerV1,
31  GType_ComposerV2
32 };
33 
34 enum GameFileTypes {
35  GAME_CONFIGFILE = 1 << 0, // Game configuration
36  GAME_SCRIPTFILE = 1 << 1, // Game script
37  GAME_EXECUTABLE = 1 << 2 // Game executable
38 };
39 
41  ADGameDescription desc;
42 
43  int gameType;
44 };
45 
46 } // End of namespace Composer
47 
48 #endif // COMPOSER_DETECTION_H
Definition: advancedDetector.h:120
Definition: composer.h:52
Definition: detection.h:40