ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef COMPOSER_DETECTION_H
23#define COMPOSER_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Composer {
28
29enum GameType {
30 GType_ComposerV1,
31 GType_ComposerV2
32};
33
34enum GameFileTypes {
35 GAME_CONFIGFILE = 1 << 0, // Game configuration
36 GAME_SCRIPTFILE = 1 << 1, // Game script
37 GAME_EXECUTABLE = 1 << 2 // Game executable
38};
39
41 AD_GAME_DESCRIPTION_HELPERS(desc);
42
44
45 int gameType;
46};
47
48} // End of namespace Composer
49
50#endif // COMPOSER_DETECTION_H
Definition: advancedDetector.h:164
Definition: detection.h:40