ScummVM API documentation
PersonScreen.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_PERSONSCREEN_H
32 #define CRAB_PERSONSCREEN_H
33 
34 #include "crab/event/gameevent.h"
35 #include "crab/event/GameEventInfo.h"
36 #include "crab/level/level.h"
37 #include "crab/people/person.h"
38 #include "crab/ui/TraitMenu.h"
39 
40 namespace Crab {
41 
42 namespace pyrodactyl {
43 namespace anim {
44 class Sprite;
45 } // End of namespace anim
46 
47 namespace ui {
48 class PersonScreen {
49  // The background
50  ImageData _bg;
51 
52  // The name of the character
53  TextData _name;
54 
55  // The place where the sprite should be drawn
56  Element _img;
57 
58  // The buttons for drawing traits
59  TraitMenu _menu;
60 
61  // Store the current person sprite temporarily
63 
64 public:
65  PersonScreen() {
66  _curSp = nullptr;
67  }
68 
69  ~PersonScreen() {}
70 
71  void load(const Common::Path &filename);
72  void Cache(pyrodactyl::event::Info &info, const Common::String &id, pyrodactyl::level::Level &level);
73 
74  void handleEvents(pyrodactyl::event::Info &info, const Common::String &id, const Common::Event &event);
75 
76  void internalEvents();
77  void draw(pyrodactyl::event::Info &info, const Common::String &id);
78 
79  void setUI();
80 };
81 } // End of namespace ui
82 } // End of namespace pyrodactyl
83 
84 } // End of namespace Crab
85 
86 #endif // CRAB_PERSONSCREEN_H
Definition: sprite.h:49
Definition: str.h:59
Definition: ImageData.h:40
Definition: path.h:52
Definition: GameEventInfo.h:44
Definition: element.h:42
Definition: TextData.h:41
Definition: events.h:199
Definition: moveeffect.h:37
Definition: PersonScreen.h:48
Definition: level.h:45
Definition: TraitMenu.h:43