ScummVM API documentation
PersonScreen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_PERSONSCREEN_H
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#define CRAB_PERSONSCREEN_H
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#include "crab/event/gameevent.h"
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#include "crab/event/GameEventInfo.h"
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#include "crab/level/level.h"
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#include "crab/people/person.h"
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#include "crab/ui/TraitMenu.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
anim {
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class
Sprite;
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}
// End of namespace anim
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namespace
ui {
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class
PersonScreen
{
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// The background
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ImageData
_bg;
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// The name of the character
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TextData
_name;
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// The place where the sprite should be drawn
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Element
_img;
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// The buttons for drawing traits
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TraitMenu
_menu;
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// Store the current person sprite temporarily
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pyrodactyl::anim::Sprite
*_curSp;
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public
:
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PersonScreen
() {
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_curSp =
nullptr
;
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}
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~
PersonScreen
() {}
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void
load(
const
Common::Path
&filename);
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void
Cache(
pyrodactyl::event::Info
&info,
const
Common::String
&
id
,
pyrodactyl::level::Level
&level);
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void
handleEvents(
pyrodactyl::event::Info
&info,
const
Common::String
&
id
,
const
Common::Event
&event);
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void
internalEvents();
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void
draw(
pyrodactyl::event::Info
&info,
const
Common::String
&
id
);
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void
setUI();
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_PERSONSCREEN_H
Crab::pyrodactyl::anim::Sprite
Definition:
sprite.h:49
Common::String
Definition:
str.h:59
Crab::pyrodactyl::ui::ImageData
Definition:
ImageData.h:40
Common::Path
Definition:
path.h:52
Crab::pyrodactyl::event::Info
Definition:
GameEventInfo.h:44
Crab::pyrodactyl::ui::Element
Definition:
element.h:42
Crab::pyrodactyl::ui::TextData
Definition:
TextData.h:41
Common::Event
Definition:
events.h:199
Crab
Definition:
moveeffect.h:37
Crab::pyrodactyl::ui::PersonScreen
Definition:
PersonScreen.h:48
Crab::pyrodactyl::level::Level
Definition:
level.h:45
Crab::pyrodactyl::ui::TraitMenu
Definition:
TraitMenu.h:43
engines
crab
ui
PersonScreen.h
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