ScummVM API documentation
PersonScreen.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_PERSONSCREEN_H
32#define CRAB_PERSONSCREEN_H
33
34#include "crab/event/gameevent.h"
35#include "crab/event/GameEventInfo.h"
36#include "crab/level/level.h"
37#include "crab/people/person.h"
38#include "crab/ui/TraitMenu.h"
39
40namespace Crab {
41
42namespace pyrodactyl {
43namespace anim {
44class Sprite;
45} // End of namespace anim
46
47namespace ui {
49 // The background
50 ImageData _bg;
51
52 // The name of the character
53 TextData _name;
54
55 // The place where the sprite should be drawn
56 Element _img;
57
58 // The buttons for drawing traits
59 TraitMenu _menu;
60
61 // Store the current person sprite temporarily
63
64public:
65 PersonScreen() {
66 _curSp = nullptr;
67 }
68
69 ~PersonScreen() {}
70
71 void load(const Common::Path &filename);
72 void Cache(pyrodactyl::event::Info &info, const Common::String &id, pyrodactyl::level::Level &level);
73
74 void handleEvents(pyrodactyl::event::Info &info, const Common::String &id, const Common::Event &event);
75
76 void internalEvents();
77 void draw(pyrodactyl::event::Info &info, const Common::String &id);
78
79 void setUI();
80};
81} // End of namespace ui
82} // End of namespace pyrodactyl
83
84} // End of namespace Crab
85
86#endif // CRAB_PERSONSCREEN_H
Definition: path.h:52
Definition: str.h:59
Definition: sprite.h:49
Definition: GameEventInfo.h:44
Definition: level.h:45
Definition: element.h:42
Definition: ImageData.h:40
Definition: PersonScreen.h:48
Definition: TextData.h:41
Definition: TraitMenu.h:43
Definition: events.h:218