ScummVM API documentation
shape_rendered_text.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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21 
22 #ifndef ULTIMA8_GFX_FONTS_SHAPERENDEREDTEXT_H
23 #define ULTIMA8_GFX_FONTS_SHAPERENDEREDTEXT_H
24 
25 #include "ultima/ultima8/gfx/fonts/rendered_text.h"
26 #include "ultima/ultima8/gfx/fonts/font.h"
27 
28 namespace Ultima {
29 namespace Ultima8 {
30 
31 class ShapeFont;
32 
34 public:
36  int width, int height, int vlead, ShapeFont *font);
37  ~ShapeRenderedText() override;
38 
39  void draw(RenderSurface *surface, int x, int y, bool destmasked = false) override;
40  void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked = false) override;
41 
42 protected:
44  ShapeFont *_font;
45 };
46 
47 } // End of namespace Ultima8
48 } // End of namespace Ultima
49 
50 #endif
Definition: shape_font.h:31
void drawBlended(RenderSurface *surface, int x, int y, uint32 col, bool destmasked=false) override
Draw self to a rendersurface blended (0xAABBGGRR, alpha is blend level)
Definition: render_surface.h:40
Definition: rendered_text.h:30
Definition: detection.h:27
void draw(RenderSurface *surface, int x, int y, bool destmasked=false) override
Definition: shape_rendered_text.h:33
Definition: containers.h:200