This is the complete list of members for Grim::Sector, including all inherited members.
CameraType enum value (defined in Grim::Sector) | Grim::Sector | |
distanceToPoint(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
FunnelType enum value (defined in Grim::Sector) | Grim::Sector | |
getBridgesTo(Sector *sector) const (defined in Grim::Sector) | Grim::Sector | |
getClosestPoint(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
getExitInfo(const Math::Vector3d &start, const Math::Vector3d &dir, struct ExitInfo *result) const (defined in Grim::Sector) | Grim::Sector | |
getName() const (defined in Grim::Sector) | Grim::Sector | inline |
getNormal() const (defined in Grim::Sector) | Grim::Sector | inline |
getNumSortplanes() (defined in Grim::Sector) | Grim::Sector | inline |
getNumVertices() (defined in Grim::Sector) | Grim::Sector | inline |
getProjectionToPlane(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
getProjectionToPuckVector(const Math::Vector3d &v) const (defined in Grim::Sector) | Grim::Sector | |
getSectorId() const (defined in Grim::Sector) | Grim::Sector | inline |
getSortplane(int setup) (defined in Grim::Sector) | Grim::Sector | inline |
getType() const (defined in Grim::Sector) | Grim::Sector | inline |
getVertices() const (defined in Grim::Sector) | Grim::Sector | inline |
HotType enum value (defined in Grim::Sector) | Grim::Sector | |
isPointInSector(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
isVisible() const (defined in Grim::Sector) | Grim::Sector | inline |
load(TextSplitter &ts) (defined in Grim::Sector) | Grim::Sector | |
loadBinary(Common::SeekableReadStream *data) (defined in Grim::Sector) | Grim::Sector | |
NoneType enum value (defined in Grim::Sector) | Grim::Sector | |
operator=(const Sector &other) (defined in Grim::Sector) | Grim::Sector | |
operator==(const Sector &other) const (defined in Grim::Sector) | Grim::Sector | |
restoreState(SaveGame *savedState) (defined in Grim::Sector) | Grim::Sector | |
saveState(SaveGame *savedState) const (defined in Grim::Sector) | Grim::Sector | |
Sector() (defined in Grim::Sector) | Grim::Sector | |
Sector(const Sector &other) (defined in Grim::Sector) | Grim::Sector | |
SectorType enum name (defined in Grim::Sector) | Grim::Sector | |
setVisible(bool visible) (defined in Grim::Sector) | Grim::Sector | |
shrink(float radius) (defined in Grim::Sector) | Grim::Sector | |
SpecialType enum value (defined in Grim::Sector) | Grim::Sector | |
unshrink() (defined in Grim::Sector) | Grim::Sector | |
WalkType enum value (defined in Grim::Sector) | Grim::Sector | |
~Sector() (defined in Grim::Sector) | Grim::Sector | virtual |