This is the complete list of members for Grim::Sector, including all inherited members.
| CameraType enum value (defined in Grim::Sector) | Grim::Sector | |
| distanceToPoint(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
| FunnelType enum value (defined in Grim::Sector) | Grim::Sector | |
| getBridgesTo(Sector *sector) const (defined in Grim::Sector) | Grim::Sector | |
| getClosestPoint(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
| getExitInfo(const Math::Vector3d &start, const Math::Vector3d &dir, struct ExitInfo *result) const (defined in Grim::Sector) | Grim::Sector | |
| getName() const (defined in Grim::Sector) | Grim::Sector | inline |
| getNormal() const (defined in Grim::Sector) | Grim::Sector | inline |
| getNumSortplanes() (defined in Grim::Sector) | Grim::Sector | inline |
| getNumVertices() (defined in Grim::Sector) | Grim::Sector | inline |
| getProjectionToPlane(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
| getProjectionToPuckVector(const Math::Vector3d &v) const (defined in Grim::Sector) | Grim::Sector | |
| getSectorId() const (defined in Grim::Sector) | Grim::Sector | inline |
| getSortplane(int setup) (defined in Grim::Sector) | Grim::Sector | inline |
| getType() const (defined in Grim::Sector) | Grim::Sector | inline |
| getVertices() const (defined in Grim::Sector) | Grim::Sector | inline |
| HotType enum value (defined in Grim::Sector) | Grim::Sector | |
| isPointInSector(const Math::Vector3d &point) const (defined in Grim::Sector) | Grim::Sector | |
| isVisible() const (defined in Grim::Sector) | Grim::Sector | inline |
| load(TextSplitter &ts) (defined in Grim::Sector) | Grim::Sector | |
| loadBinary(Common::SeekableReadStream *data) (defined in Grim::Sector) | Grim::Sector | |
| NoneType enum value (defined in Grim::Sector) | Grim::Sector | |
| operator=(const Sector &other) (defined in Grim::Sector) | Grim::Sector | |
| operator==(const Sector &other) const (defined in Grim::Sector) | Grim::Sector | |
| restoreState(SaveGame *savedState) (defined in Grim::Sector) | Grim::Sector | |
| saveState(SaveGame *savedState) const (defined in Grim::Sector) | Grim::Sector | |
| Sector() (defined in Grim::Sector) | Grim::Sector | |
| Sector(const Sector &other) (defined in Grim::Sector) | Grim::Sector | |
| SectorType enum name (defined in Grim::Sector) | Grim::Sector | |
| setVisible(bool visible) (defined in Grim::Sector) | Grim::Sector | |
| shrink(float radius) (defined in Grim::Sector) | Grim::Sector | |
| SpecialType enum value (defined in Grim::Sector) | Grim::Sector | |
| unshrink() (defined in Grim::Sector) | Grim::Sector | |
| WalkType enum value (defined in Grim::Sector) | Grim::Sector | |
| ~Sector() (defined in Grim::Sector) | Grim::Sector | virtual |