ScummVM API documentation
turn_on_object.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef TITANIC_TURN_ON_OBJECT_H
23 #define TITANIC_TURN_ON_OBJECT_H
24 
25 #include "titanic/core/background.h"
26 
27 namespace Titanic {
28 
29 class CTurnOnObject : public CBackground {
30  DECLARE_MESSAGE_MAP;
31  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
32  bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
33 protected:
34  CString _msgName;
35 public:
36  CLASSDEF;
37  CTurnOnObject();
38 
42  void save(SimpleFile *file, int indent) override;
43 
47  void load(SimpleFile *file) override;
48 };
49 
50 } // End of namespace Titanic
51 
52 #endif /* TITANIC_TURN_ON_OBJECT_H */
Definition: background.h:30
Definition: simple_file.h:49
void save(SimpleFile *file, int indent) override
Definition: arm.h:30
Definition: string.h:40
Definition: mouse_messages.h:87
void load(SimpleFile *file) override
Definition: turn_on_object.h:29
Definition: mouse_messages.h:71