ScummVM API documentation
resource_key.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef TITANIC_RESOURCE_KEY_H
23 #define TITANIC_RESOURCE_KEY_H
24 
25 #include "titanic/support/string.h"
26 #include "titanic/core/saveable_object.h"
27 
28 namespace Titanic {
29 
31 private:
32  CString _key;
33  CString _value;
34 
35  void setValue(const CString &name);
36 public:
37  CLASSDEF;
38  CResourceKey() {}
39  CResourceKey(const CString &name) { setValue(name); }
40 
44  void save(SimpleFile *file, int indent) override;
45 
49  void load(SimpleFile *file) override;
50 
54  const CString &getString() const { return _key; }
55 
59  CString getFilename() const;
60 
64  bool scanForFile() const;
65 
69  FileType fileTypeSuffix() const;
70 
74  ImageType imageTypeSuffix() const;
75 };
76 
77 } // End of namespace Titanic
78 
79 #endif /* TITANIC_RESOURCE_KEY_H */
Definition: resource_key.h:30
CString getFilename() const
ImageType imageTypeSuffix() const
void save(SimpleFile *file, int indent) override
Definition: simple_file.h:49
FileType fileTypeSuffix() const
bool scanForFile() const
const CString & getString() const
Definition: resource_key.h:54
Definition: arm.h:30
Definition: string.h:40
void load(SimpleFile *file) override
Definition: saveable_object.h:58