ScummVM API documentation
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
saveload.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
#ifndef SLUDGE_LOADSAVE_H
22
#define SLUDGE_LOADSAVE_H
23
24
namespace
Sludge
{
25
26
bool
handleSaveLoad();
27
bool
saveGame(
const
Common::String
&fname);
28
bool
loadGame(
const
Common::String
&fname);
29
30
}
// End of namespace Sludge
31
32
#endif
Common::String
Definition:
str.h:59
Sludge
Definition:
builtin.h:27
engines
sludge
saveload.h
Generated on Mon Apr 7 2025 09:10:31 for ScummVM API documentation by
1.8.13