ScummVM API documentation
Illusions::BBDOU_GameState Member List

This is the complete list of members for Illusions::BBDOU_GameState, including all inherited members.

_readStream (defined in Illusions::GameState)Illusions::GameStateprotected
_vm (defined in Illusions::BBDOU_GameState)Illusions::BBDOU_GameStateprotected
_writeBuffer (defined in Illusions::GameState)Illusions::GameStateprotected
_writeBufferSize (defined in Illusions::GameState)Illusions::GameStateprotected
BBDOU_GameState(IllusionsEngine_BBDOU *vm) (defined in Illusions::BBDOU_GameState)Illusions::BBDOU_GameState
calcWriteBufferSize() (defined in Illusions::GameState)Illusions::GameStateprotected
calcWriteBufferSizeInternal() override (defined in Illusions::BBDOU_GameState)Illusions::BBDOU_GameStateprotectedvirtual
deleteReadStream() (defined in Illusions::GameState)Illusions::GameState
GameState() (defined in Illusions::GameState)Illusions::GameState
newWriteStream() (defined in Illusions::GameState)Illusions::GameStateprotected
read(Common::ReadStream *in) (defined in Illusions::GameState)Illusions::GameState
readState(uint32 &sceneId, uint32 &threadId) (defined in Illusions::GameState)Illusions::GameState
readStateInternal(Common::ReadStream *in) override (defined in Illusions::BBDOU_GameState)Illusions::BBDOU_GameStateprotectedvirtual
write(Common::WriteStream *out) (defined in Illusions::GameState)Illusions::GameState
writeState(uint32 sceneId, uint32 threadId) (defined in Illusions::GameState)Illusions::GameState
writeStateInternal(Common::WriteStream *out) override (defined in Illusions::BBDOU_GameState)Illusions::BBDOU_GameStateprotectedvirtual
~GameState() (defined in Illusions::GameState)Illusions::GameStatevirtual