ScummVM API documentation
palette.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_PALETTE_H
23#define LURE_PALETTE_H
24
25#include "lure/luredefs.h"
26#include "lure/disk.h"
27#include "lure/memory.h"
28
29namespace Lure {
30
31enum PaletteSource {DEFAULT, RGB, RGB64, EGA};
32
33class Palette {
34private:
35 MemoryBlock *_palette;
36 uint16 _numEntries;
37
38 void convertRgb64Palette(const byte *srcPalette, uint16 srcNumEntries);
39 void convertEGAPalette(const byte *srcPalette);
40public:
41 Palette();
42 Palette(uint16 srcNumEntries, const byte *srcData, PaletteSource paletteSource);
43 Palette(Palette &src);
44 Palette(uint16 resourceId, PaletteSource paletteSource = DEFAULT);
45 ~Palette();
46
47 uint8 *data() { return _palette->data(); }
48 MemoryBlock *palette() { return _palette; }
49 uint16 numEntries() { return _palette->size() / 4; }
50 void setEntry(uint8 index, uint32 value);
51 uint32 getEntry(uint8 index);
52 void copyFrom(Palette *src);
53};
54
56private:
57 Palette **_palettes;
58 uint8 _numPalettes;
59public:
60 PaletteCollection(uint16 resourceId);
62
63 uint8 numPalettes() { return _numPalettes; }
64 Palette &getPalette(uint8 paletteNum);
65};
66
67} // end of namspace Lure
68
69#endif
Definition: memory.h:31
Definition: palette.h:55
Definition: palette.h:33
Definition: animseq.h:27