ScummVM API documentation
socket.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef BACKENDS_NETWORKING_ENET_SOCKET_H
23#define BACKENDS_NETWORKING_ENET_SOCKET_H
24
25#ifdef WIN32
26// Including winsock2.h will result in errors, we have to define
27// SOCKET ourselves.
28#include <basetsd.h>
29typedef UINT_PTR SOCKET;
30
31typedef SOCKET ENetSocket;
32#else
33typedef int ENetSocket;
34#endif
35
36#include "common/str.h"
37
38namespace Networking {
39namespace ENet {
40
41class Socket {
42public:
47 Socket(ENetSocket socket);
48 ~Socket();
49
58 bool send(const Common::String &address, int port, const char *data);
64 bool receive();
65
72
84 int getPort();
85private:
89 ENetSocket _socket;
94 Common::String _recentData;
99 Common::String _recentHost;
104 int _recentPort;
105};
106
107} // End of namespace ENet
108} // End of namespace Networking
109
110#endif
Definition: str.h:59
Definition: socket.h:41
Common::String getHost()
Socket(ENetSocket socket)
bool send(const Common::String &address, int port, const char *data)
Common::String getData()