ScummVM API documentation
new_control.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_GUI_NEW_CONTROL_H
23#define AGS_ENGINE_GUI_NEW_CONTROL_H
24
25#include "ags/shared/gfx/bitmap.h"
26
27namespace AGS3 {
28
29using namespace AGS; // FIXME later
30
31struct NewControl {
32 int x, y, wid, hit, state, typeandflags, wlevel;
33 int8 visible, enabled; // not implemented
34 int8 needredraw;
35 virtual void draw(Shared::Bitmap *ds) = 0;
36 virtual int pressedon(int mx, int my) = 0;
37 virtual int processmessage(int, int, NumberPtr) = 0;
38
39 NewControl(int xx, int yy, int wi, int hi);
40 NewControl();
41 virtual ~NewControl() {}
42 int mouseisinarea(int mx, int my);
43 void drawifneeded();
44 void drawandmouse();
45};
46
47} // namespace AGS3
48
49#endif
Definition: allegro_bitmap.h:44
Definition: types.h:112
Definition: new_control.h:31