ScummVM API documentation
new_control.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_GUI_NEW_CONTROL_H
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#define AGS_ENGINE_GUI_NEW_CONTROL_H
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#include "ags/shared/gfx/bitmap.h"
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namespace
AGS3
{
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using namespace
AGS
;
// FIXME later
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struct
NewControl
{
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int
x, y, wid, hit, state, typeandflags, wlevel;
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int8 visible, enabled;
// not implemented
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int8 needredraw;
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virtual
void
draw(
Shared::Bitmap
*ds) = 0;
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virtual
int
pressedon(
int
mx,
int
my) = 0;
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virtual
int
processmessage(
int
,
int
,
NumberPtr
) = 0;
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NewControl
(
int
xx,
int
yy,
int
wi,
int
hi);
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NewControl
();
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virtual
~
NewControl
() {}
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int
mouseisinarea(
int
mx,
int
my);
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void
drawifneeded();
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void
drawandmouse();
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};
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}
// namespace AGS3
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#endif
AGS
Definition:
achievements_tables.h:27
AGS3::AGS::Shared::Bitmap
Definition:
allegro_bitmap.h:44
AGS3::NewControl
Definition:
new_control.h:31
AGS3::NumberPtr
Definition:
types.h:112
AGS3
Definition:
ags.h:40
engines
ags
engine
gui
new_control.h
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