ScummVM API documentation
resource_win31.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AWE_RESOURCE_WIN31_H
23 #define AWE_RESOURCE_WIN31_H
24 
25 #include "common/file.h"
26 
27 #include "awe/intern.h"
28 
29 namespace Awe {
30 
32  char name[16] = { '\0' };
33  uint8 type = 0;
34  uint32 offset = 0;
35  uint32 size = 0;
36  uint32 packedSize = 0;
37 };
38 
39 struct ResourceWin31 {
40  static const char *FILENAME;
41 
42  Common::File _f;
43  Win31BankEntry *_entries = nullptr;
44  int _entriesCount = 0;
45  uint8 *_textBuf = nullptr;
46  const char *_stringsTable[614] = { nullptr };
47 
48  ResourceWin31();
49  ~ResourceWin31();
50 
51  bool readEntries();
52  uint8 *loadFile(int num, uint8 *dst, uint32 *size);
53  void readStrings();
54  const char *getString(int num) const;
55  const char *getMusicName(int num) const;
56 };
57 
58 } // namespace Awe
59 
60 #endif
Definition: resource_win31.h:39
Definition: file.h:47
Definition: aifc_player.h:29
Definition: resource_win31.h:31