ScummVM API documentation
resource_win31.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AWE_RESOURCE_WIN31_H
23#define AWE_RESOURCE_WIN31_H
24
25#include "common/file.h"
26
27#include "awe/intern.h"
28
29namespace Awe {
30
32 char name[16] = { '\0' };
33 uint8 type = 0;
34 uint32 offset = 0;
35 uint32 size = 0;
36 uint32 packedSize = 0;
37};
38
40 static const char *FILENAME;
41
42 Common::File _f;
43 Win31BankEntry *_entries = nullptr;
44 int _entriesCount = 0;
45 uint8 *_textBuf = nullptr;
46 const char *_stringsTable[614] = { nullptr };
47
50
51 bool readEntries();
52 uint8 *loadFile(int num, uint8 *dst, uint32 *size);
53 void readStrings();
54 const char *getString(int num) const;
55 const char *getMusicName(int num) const;
56};
57
58} // namespace Awe
59
60#endif
Definition: file.h:47
Definition: resource_win31.h:39
Definition: resource_win31.h:31