ScummVM API documentation
help.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25 */
26 
27 /* Original name: HELPER The help system unit. */
28 
29 #ifndef AVALANCHE_HELP_H
30 #define AVALANCHE_HELP_H
31 
32 namespace Avalanche {
33 class AvalancheEngine;
34 
35 class Help {
36 public:
37  Help(AvalancheEngine *vm);
38 
39  void run();
40 
41 private:
42  struct Button {
43  Common::KeyCode _trigger;
44  byte _whither;
45  };
46 
47  AvalancheEngine *_vm;
48 
49  Button _buttons[10];
50  byte _highlightWas;
51  byte _buttonNum; // How many buttons do we have on the screen at the moment?
52  bool _holdLeft; // Is the left mouse button is still being held?
53 
54  void switchPage(byte which);
55  Common::String getLine(Common::File &file); // It was a nested function in getMe().
56 
57  // These two return true if we have to leave the Help:
58  bool handleMouse(const Common::Event &event);
59  bool handleKeyboard(const Common::Event &event);
60 };
61 
62 } // End of namespace Avalanche
63 
64 #endif // AVALANCHE_HELP_H
Definition: str.h:59
Definition: animation.h:32
Definition: avalanche.h:74
Definition: file.h:47
Definition: events.h:198
Definition: help.h:35