ScummVM API documentation
gfxstub_rev_dutch.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_GFXSTUB_REV_DUTCH_HH
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#define ICB_GFXSTUB_REV_DUTCH_HH
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#include "engines/icb/gfx/gfxstub_dutch.h"
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namespace
ICB
{
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class
TextureHandle
{
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public
:
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uint8 *pRGBA[9];
// width/1 * height/1 -> width/256 * height/256
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uint32 *palette;
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int32 w;
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int32 h;
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int32 bpp;
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};
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RevTexture
*MakeRevTexture(uint32 w, uint32 h, uint32 *palette, uint8 *img);
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void
Make24palette(uint32 *outPal, uint16 *inPal);
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}
// End of namespace ICB
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#endif // #ifndef GFXSTUB_REV_DUTCH_HH
ICB
Definition:
actor.h:32
ICB::RevTexture
Definition:
gfxstub_dutch.h:46
ICB::TextureHandle
Definition:
gfxstub_rev_dutch.h:34
engines
icb
gfx
gfxstub_rev_dutch.h
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