ScummVM API documentation
gfxstub_rev_dutch.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software: you can redistribute it and/or modify
13  * it under the terms of the GNU General Public License as published by
14  * the Free Software Foundation, either version 3 of the License, or
15  * (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program. If not, see <http://www.gnu.org/licenses/>.
24  *
25  */
26 
27 #ifndef ICB_GFXSTUB_REV_DUTCH_HH
28 #define ICB_GFXSTUB_REV_DUTCH_HH
29 
30 #include "engines/icb/gfx/gfxstub_dutch.h"
31 
32 namespace ICB {
33 
35 public:
36  uint8 *pRGBA[9]; // width/1 * height/1 -> width/256 * height/256
37  uint32 *palette;
38  int32 w;
39  int32 h;
40  int32 bpp;
41 };
42 
43 RevTexture *MakeRevTexture(uint32 w, uint32 h, uint32 *palette, uint8 *img);
44 void Make24palette(uint32 *outPal, uint16 *inPal);
45 
46 } // End of namespace ICB
47 
48 #endif // #ifndef GFXSTUB_REV_DUTCH_HH
Definition: actor.h:32
Definition: gfxstub_dutch.h:46
Definition: gfxstub_rev_dutch.h:34