ScummVM API documentation
TwinE::Scene Member List

This is the complete list of members for TwinE::Scene, including all inherited members.

_alphaLight (defined in TwinE::Scene)TwinE::Scene
_betaLight (defined in TwinE::Scene)TwinE::Scene
_cubeJingle (defined in TwinE::Scene)TwinE::Scene
_currentCubeX (defined in TwinE::Scene)TwinE::Scene
_currentCubeY (defined in TwinE::Scene)TwinE::Scene
_currentScriptValueTwinE::Scene
_enableEnhancements (defined in TwinE::Scene)TwinE::Scene
_flagChgCubeTwinE::Scene
_flagClimbingTwinE::Scene
_flagRenderGrid (defined in TwinE::Scene)TwinE::Scene
_island (defined in TwinE::Scene)TwinE::Scene
_listFlagCube (defined in TwinE::Scene)TwinE::Scene
_mecaPenguinIdxTwinE::Scene
_modeLabyrinthe (defined in TwinE::Scene)TwinE::Scene
_nbObjets (defined in TwinE::Scene)TwinE::Scene
_newCube (defined in TwinE::Scene)TwinE::Scene
_numCube (defined in TwinE::Scene)TwinE::Scene
_numHolomapTraj (defined in TwinE::Scene)TwinE::Scene
_numObjFollowTwinE::Scene
_oldcube (defined in TwinE::Scene)TwinE::Scene
_planet (defined in TwinE::Scene)TwinE::Scene
_sceneHero (defined in TwinE::Scene)TwinE::Scene
_sceneNumTracks (defined in TwinE::Scene)TwinE::Scene
_sceneNumZones (defined in TwinE::Scene)TwinE::Scene
_sceneStart (defined in TwinE::Scene)TwinE::Scene
_sceneTextBank (defined in TwinE::Scene)TwinE::Scene
_sceneTracks (defined in TwinE::Scene)TwinE::Scene
_sceneZones (defined in TwinE::Scene)TwinE::Scene
_shadowLevel (defined in TwinE::Scene)TwinE::Scene
_startYFallingTwinE::Scene
_talkingActor (defined in TwinE::Scene)TwinE::Scene
changeCube()TwinE::Scene
checkZoneSce(int32 actorIdx)TwinE::Scene
getActor(int32 actorIdx) (defined in TwinE::Scene)TwinE::Scene
initSceneVars() (defined in TwinE::Scene)TwinE::Scene
isGameRunning() const (defined in TwinE::Scene)TwinE::Sceneinline
loadSceneCubeXY(int sceneNum, int32 *cubeX, int32 *cubeY)TwinE::Scene
playSceneMusic() (defined in TwinE::Scene)TwinE::Scene
processEnvironmentSound()TwinE::Scene
reloadCurrentScene() (defined in TwinE::Scene)TwinE::Scene
Scene(TwinEEngine *engine) (defined in TwinE::Scene)TwinE::Sceneinline
stopRunningGame() (defined in TwinE::Scene)TwinE::Scene
~Scene() (defined in TwinE::Scene)TwinE::Scene