ScummVM API documentation
pal.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DARKSEED_PAL_H
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#define DARKSEED_PAL_H
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#include "common/path.h"
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namespace
Darkseed
{
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#define DARKSEED_NUM_PAL_ENTRIES 16
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#define DARKSEED_PAL_SIZE (DARKSEED_NUM_PAL_ENTRIES * 3)
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class
Pal
{
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public
:
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byte _palData[DARKSEED_PAL_SIZE];
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Pal
() {};
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Pal
(
const
Pal
&pal);
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void
loadFromScreen();
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void
load(
const
Pal
&pal);
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bool
load(
const
Common::Path
&filename,
bool
shouldInstallPalette =
true
);
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void
clear();
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void
updatePalette(
int
delta,
const
Pal
&targetPal,
bool
shouldInstallPalette =
true
);
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void
installPalette()
const
;
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};
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}
// namespace Darkseed
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#endif // DARKSEED_PAL_H
Common::Path
Definition:
path.h:52
Darkseed::Pal
Definition:
pal.h:33
Darkseed
Definition:
adlib_worx.h:27
engines
darkseed
pal.h
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