ScummVM API documentation
pal.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DARKSEED_PAL_H
23 #define DARKSEED_PAL_H
24 
25 #include "common/path.h"
26 
27 namespace Darkseed {
28 
29 #define DARKSEED_NUM_PAL_ENTRIES 16
30 #define DARKSEED_PAL_SIZE (DARKSEED_NUM_PAL_ENTRIES * 3)
31 
32 
33 class Pal {
34 public:
35  byte _palData[DARKSEED_PAL_SIZE];
36 
37  Pal() {};
38  Pal(const Pal &pal);
39  void loadFromScreen();
40  void load(const Pal &pal);
41  bool load(const Common::Path &filename, bool shouldInstallPalette = true);
42  void clear();
43  void updatePalette(int delta, const Pal &targetPal, bool shouldInstallPalette = true);
44  void installPalette() const;
45 };
46 
47 } // namespace Darkseed
48 
49 #endif // DARKSEED_PAL_H
Definition: path.h:52
Definition: pal.h:33
Definition: adlib_worx.h:27