ScummVM API documentation
mainmap.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * aint32 with this program; if not, write to the Free Software
19 *
20 *
21 * Based on the original sources
22 * Faery Tale II -- The Halls of the Dead
23 * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24 */
25
26#ifndef SAGA2_MAINMAP_H
27#define SAGA2_MAINMAP_H 1
28
29namespace Saga2 {
30
31void main_saga2();
32
33// command line parsing
34//extern char *commandLineHelp;
35void parseCommandLine(int argc, char *argv[]);
36
37// initialization & cleanup
38void initCleanup();
39
40bool initializeGame();
41void shutdownGame();
42
43bool initSystemTimer();
44void cleanupSystemTimer();
45
46void cleanupSystemTasks();
47void cleanupPaletteData();
48
49// major parts of main that are actually in main.cpp
50void cleanupGame(); // auto-cleanup function
51bool setupGame();
52void cleanupPalettes();
53
54} // end of namespace Saga2
55
56#endif