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mainmap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_MAINMAP_H
27 #define SAGA2_MAINMAP_H 1
28 
29 namespace Saga2 {
30 
31 void main_saga2();
32 
33 // command line parsing
34 //extern char *commandLineHelp;
35 void parseCommandLine(int argc, char *argv[]);
36 
37 // initialization & cleanup
38 void initCleanup();
39 
40 bool initializeGame();
41 void shutdownGame();
42 
43 bool initSystemTimer();
44 void cleanupSystemTimer();
45 
46 void cleanupSystemTasks();
47 void cleanupPaletteData();
48 
49 // major parts of main that are actually in main.cpp
50 void cleanupGame(); // auto-cleanup function
51 bool setupGame();
52 void cleanupPalettes();
53 
54 } // end of namespace Saga2
55 
56 #endif
Definition: actor.h:32