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mainmap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MAINMAP_H
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#define SAGA2_MAINMAP_H 1
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namespace
Saga2
{
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void
main_saga2();
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// command line parsing
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//extern char *commandLineHelp;
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void
parseCommandLine(
int
argc,
char
*argv[]);
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// initialization & cleanup
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void
initCleanup();
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bool
initializeGame();
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void
shutdownGame();
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bool
initSystemTimer();
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void
cleanupSystemTimer();
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void
cleanupSystemTasks();
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void
cleanupPaletteData();
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// major parts of main that are actually in main.cpp
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void
cleanupGame();
// auto-cleanup function
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bool
setupGame();
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void
cleanupPalettes();
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}
// end of namespace Saga2
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#endif
Saga2
Definition:
actor.h:32
engines
saga2
mainmap.h
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