ScummVM API documentation
fights.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_FIGHT_H
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#define LURE_FIGHT_H
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#include "lure/luredefs.h"
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#include "lure/hotspots.h"
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#include "lure/palette.h"
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#include "common/singleton.h"
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#include "common/endian.h"
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#include "common/random.h"
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namespace
Lure
{
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struct
FighterRecord
{
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uint16 fwheader_list;
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uint16 fwweapon;
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uint16 fwdie_seq;
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uint16 fwhit_value;
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uint16 fwhit_rate;
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int16 fwtrue_x;
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int16 fwtrue_y;
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uint16 fwblocking;
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uint16 fwattack_table;
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uint16 fwdef_len;
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uint16 fwdefend_table;
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uint16 fwnot_near;
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uint16 fwdefend_adds;
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uint16 fwseq_no;
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uint16 fwdist;
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uint16 fwwalk_roll;
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uint16 fwmove_number;
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uint16 fwhits;
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uint16 fwseq_ad;
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uint16 fwenemy_ad;
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};
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// Constant references into the fight data
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#define FIGHT_TBL_1 0x8b8
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#define FIGHT_PLAYER_MOVE_TABLE 0xDAA
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#define FIGHT_PLAYER_INIT 0xDC8
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#define FIGHT_PLAYER_DIES 0xF46
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#define FIGHT_DISTANCE 32
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enum
KeyStatus {KS_UP, KS_KEYDOWN_1, KS_KEYDOWN_2};
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class
FightsManager
{
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private
:
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MemoryBlock
*_fightData;
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Common::RandomSource
&_rnd;
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uint8 _mouseFlags;
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KeyStatus _keyDown;
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FighterRecord
_fighterList[3];
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FighterRecord
&getDetails(uint16 hotspotId);
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uint16 fetchFighterDistance(
FighterRecord
&f1,
FighterRecord
&f2);
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void
removeWeapon(uint16 weaponId);
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void
enemyKilled();
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uint16 getFighterMove(
FighterRecord
&rec, uint16 baseOffset);
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void
checkEvents();
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void
fightHandler(
Hotspot
&h, uint16 moveOffset);
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inline
uint16 getWord(uint16 offset) {
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if
(!_fightData)
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_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
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if
(offset >= _fightData->size() - 1)
error
(
"Invalid fight data index"
);
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return
READ_LE_UINT16(_fightData->data() + offset);
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}
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inline
uint8 getByte(uint16 offset) {
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if
(!_fightData)
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_fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID);
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if
(offset >= _fightData->size())
error
(
"Invalid fight data index"
);
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return
_fightData->data()[offset];
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}
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public
:
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FightsManager
();
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~
FightsManager
();
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static
FightsManager
&getReference();
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void
setupPigFight();
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void
setupSkorlFight();
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bool
isFighting();
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void
fightLoop();
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void
saveToStream(
Common::WriteStream
*stream);
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void
loadFromStream(
Common::ReadStream
*stream);
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void
reset();
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void
fighterAnimHandler(
Hotspot
&h);
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void
playerAnimHandler(
Hotspot
&h);
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};
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#define Fights FightsManager::getReference()
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}
// End of namespace Lure
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#endif
Common::WriteStream
Definition:
stream.h:77
Common::RandomSource
Definition:
random.h:44
Lure::FightsManager
Definition:
fights.h:68
Lure::Hotspot
Definition:
hotspots.h:180
error
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Common::ReadStream
Definition:
stream.h:385
Lure::FighterRecord
Definition:
fights.h:35
Lure
Definition:
animseq.h:27
Lure::MemoryBlock
Definition:
memory.h:31
engines
lure
fights.h
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