ScummVM API documentation
file_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ZVISION_FILE_MANAGER
23#define ZVISION_FILE_MANAGER
24
25#include "common/file.h"
26#include "common/path.h"
27#include "zvision/zvision.h"
28
29namespace ZVision {
30
32public:
33 FileManager(ZVision *engine);
34 ~FileManager() {};
35
36 bool loadZix(const Common::Path &zixPath, const Common::FSNode &gameDataDir);
37 Common::File *open(const Common::Path &fileName, bool allowSrc=true); // Wrapper to automatically handle loading of files which may be empty & have an alternate .src file
38 bool exists(Common::Path filePath, bool allowSrc=true); // Wrapper to automatically handle checking existence of files which may be empty & have an alternate .src file
39
40private:
41 Common::Path srcPath(Common::Path filePath);
42};
43
44} // End of namespace ZVision
45
46#endif // ZVISION_FILE_MANAGER
Definition: fs.h:69
Definition: file.h:47
Definition: path.h:52
Definition: file_manager.h:31
Definition: focus_list.h:27