22 #ifndef ILLUSIONS_GAMESTATE_H 23 #define ILLUSIONS_GAMESTATE_H 25 #include "common/file.h" 26 #include "common/memstream.h" 34 bool readState(uint32 &sceneId, uint32 &threadId);
35 void writeState(uint32 sceneId, uint32 threadId);
38 void deleteReadStream();
40 uint32 _writeBufferSize;
44 uint32 calcWriteBufferSize();
45 virtual uint32 calcWriteBufferSizeInternal() = 0;
52 #endif // ILLUSIONS_GAMESTATE_H
Definition: gamestate.h:30