ScummVM API documentation
gamestate.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ILLUSIONS_GAMESTATE_H
23#define ILLUSIONS_GAMESTATE_H
24
25#include "common/file.h"
26#include "common/memstream.h"
27
28namespace Illusions {
29
30class GameState {
31public:
32 GameState();
33 virtual ~GameState();
34 bool readState(uint32 &sceneId, uint32 &threadId);
35 void writeState(uint32 sceneId, uint32 threadId);
36 void read(Common::ReadStream *in);
37 void write(Common::WriteStream *out);
38 void deleteReadStream();
39protected:
40 uint32 _writeBufferSize;
41 byte *_writeBuffer;
42 Common::SeekableReadStream *_readStream;
43 Common::WriteStream *newWriteStream();
44 uint32 calcWriteBufferSize();
45 virtual uint32 calcWriteBufferSizeInternal() = 0;
46 virtual bool readStateInternal(Common::ReadStream *in) = 0;
47 virtual void writeStateInternal(Common::WriteStream *out) = 0;
48};
49
50} // End of namespace Illusions
51
52#endif // ILLUSIONS_GAMESTATE_H
Definition: stream.h:385
Definition: stream.h:745
Definition: stream.h:77
Definition: gamestate.h:30