22#ifndef ILLUSIONS_GAMESTATE_H
23#define ILLUSIONS_GAMESTATE_H
25#include "common/file.h"
26#include "common/memstream.h"
34 bool readState(uint32 &sceneId, uint32 &threadId);
35 void writeState(uint32 sceneId, uint32 threadId);
38 void deleteReadStream();
40 uint32 _writeBufferSize;
44 uint32 calcWriteBufferSize();
45 virtual uint32 calcWriteBufferSizeInternal() = 0;
Definition: gamestate.h:30