ScummVM API documentation
gamestate.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ILLUSIONS_GAMESTATE_H
23 #define ILLUSIONS_GAMESTATE_H
24 
25 #include "common/file.h"
26 #include "common/memstream.h"
27 
28 namespace Illusions {
29 
30 class GameState {
31 public:
32  GameState();
33  virtual ~GameState();
34  bool readState(uint32 &sceneId, uint32 &threadId);
35  void writeState(uint32 sceneId, uint32 threadId);
36  void read(Common::ReadStream *in);
37  void write(Common::WriteStream *out);
38  void deleteReadStream();
39 protected:
40  uint32 _writeBufferSize;
41  byte *_writeBuffer;
42  Common::SeekableReadStream *_readStream;
43  Common::WriteStream *newWriteStream();
44  uint32 calcWriteBufferSize();
45  virtual uint32 calcWriteBufferSizeInternal() = 0;
46  virtual bool readStateInternal(Common::ReadStream *in) = 0;
47  virtual void writeStateInternal(Common::WriteStream *out) = 0;
48 };
49 
50 } // End of namespace Illusions
51 
52 #endif // ILLUSIONS_GAMESTATE_H
Definition: stream.h:77
Definition: actor.h:34
Definition: stream.h:745
Definition: stream.h:385
Definition: gamestate.h:30