This is the complete list of members for Saga2::GameObject, including all inherited members.
| _data (defined in Saga2::GameObject) | Saga2::GameObject | |
| _godmode (defined in Saga2::GameObject) | Saga2::GameObject | |
| _index (defined in Saga2::GameObject) | Saga2::GameObject | |
| _prototype (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| acceptDamage(ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptDrop(ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptHealing(ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptInsertion(ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptInsertionAt(ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptLockToggle(ObjectID enactor, uint8 keyCode) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptMix(ObjectID enactor, ObjectID mixObj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| acceptStrike(ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| activate() (defined in Saga2::GameObject) | Saga2::GameObject | |
| addActorPropertySensor(SensorID id, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addEventSensor(SensorID id, int16 range, int16 eventType) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addObjectPropertySensor(SensorID id, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addProtaganistSensor(SensorID id, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addSpecificActorSensor(SensorID id, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addSpecificObjectSensor(SensorID id, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
| addTimer(TimerID id, int16 frameInterval) (defined in Saga2::GameObject) | Saga2::GameObject | |
| append(ObjectID newParent) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| archiveSize() (defined in Saga2::GameObject) | Saga2::GameObject | |
| buildDisplayList (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| bulkCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canContain(ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canFitBulkwise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canFitMasswise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| canSenseActorProperty(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseObjectProperty(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseProtaganist(SenseInfo &info, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseSpecificActor(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canSenseSpecificObject(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| canStackOrMerge(GameObject *dropObj, GameObject *target) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| child() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| cleanupObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| cleanupWorlds (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| close(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| containmentSet() (defined in Saga2::GameObject) | Saga2::GameObject | |
| copy(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| copy(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| damage(ObjectID enactor, ObjectID target) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| deactivate() (defined in Saga2::GameObject) | Saga2::GameObject | |
| deductCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
| deleteObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
| deleteObjectRecursive() (defined in Saga2::GameObject) | Saga2::GameObject | |
| drawDisplayList (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| drop(ObjectID enactor, const Location &l, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| dropInventoryObject(GameObject *obj, int16 count=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| dropOn(ObjectID enactor, ObjectID target, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| dropOn(ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| eat(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| Enchantment (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| evalEnchantments() (defined in Saga2::GameObject) | Saga2::GameObject | |
| extractMerged(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| extractMerged(int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| GameObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
| GameObject(const ResourceGameObject &res) (defined in Saga2::GameObject) | Saga2::GameObject | |
| GameObject(Common::InSaveFile *in) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getAvailableSlot(GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getChargeType() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getColorTranslation(ColorTable map) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getExtra() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getFirstEmptySlot(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getGroundSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getHeadPtr(ObjectID parentID, TilePoint &l) (defined in Saga2::GameObject) | Saga2::GameObject | protectedstatic |
| getHitPoints() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getIconSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getIntangibleContainer(int containerType) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getLocation() const (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getMapNum() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getNameIndex() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getProtoNum() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getScript() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| getSprOffset(int16 num=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| getWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
| getWorldLocation(Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| hasCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
| hasProperty(const ObjectProperty &objProp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| IDChild() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| IDNext() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| IDParent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| initObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| initWorlds (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| inRange(const TilePoint &tp, uint16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
| insert(ObjectID newPrev) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| insert(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isActivated() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isAlias() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isCarryable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isContaining(GameObject *item) (defined in Saga2::GameObject) | Saga2::GameObject | |
| isContaining(ObjectTarget *objTarget) (defined in Saga2::GameObject) | Saga2::GameObject | |
| isGhosted() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isImportant() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isInvisible() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isLocked() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isMergeable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isMissile() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isMoving() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isObscured() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isOnScreen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isOpen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isScavengable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isSightedByCenter() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isTriggeringTAG() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| isTrueSkill() (defined in Saga2::GameObject) | Saga2::GameObject | |
| loadObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| makeAlias(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| makeSavingThrow() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| massCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| merge(ObjectID enactor, ObjectID objToMergeID, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | |
| mergeWith(GameObject *dropObj, GameObject *target, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| move(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| move(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
| move(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
| move(int16 slot) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveMerged(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveMerged(const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveMerged(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
| moveRandom(const TilePoint &minLoc, const TilePoint &maxLoc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| nameIndexToID(uint16 ind) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| nameText(uint16 index) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| nameToID(Common::String name) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| newObject() (defined in Saga2::GameObject) | Saga2::GameObject | static |
| next() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| notGetLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
| notGetWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
| objCursorText(char nameBuf[], const int8 size, int16 count=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| objectAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| objName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| open(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| parent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| placeObject(ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
| possessor() (defined in Saga2::GameObject) | Saga2::GameObject | |
| proto() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| protoAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
| protoName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| read(Common::InSaveFile *in, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
| recharge() (defined in Saga2::GameObject) | Saga2::GameObject | |
| remove() (defined in Saga2::GameObject) | Saga2::GameObject | protected |
| remove(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| removeAllSensors() (defined in Saga2::GameObject) | Saga2::GameObject | |
| removeAllTimers() (defined in Saga2::GameObject) | Saga2::GameObject | |
| removeSensor(SensorID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
| removeTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
| saveObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| scriptClass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| senseEvent(SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) (defined in Saga2::GameObject) | Saga2::GameObject | |
| senseObject(SensorID sensor, ObjectID sensedObj) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setExtra(uint16 x) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setFlags(uint8 newval, uint8 changeMask) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setHitPoints(uint8 hp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setLocation(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setLocation(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setMindContainer (defined in Saga2::GameObject) | Saga2::GameObject | friend |
| setNameIndex(uint16 n) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setObscured(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setOnScreen(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setProtoNum(int32 nProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
| setScavengable(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setScript(uint16 scr) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setSightedByCenter(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| setTriggeringTAG(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| sprNum(int16 state) (defined in Saga2::GameObject) | Saga2::GameObject | |
| stack(ObjectID enactor, ObjectID objToStackID) (defined in Saga2::GameObject) | Saga2::GameObject | |
| strike(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| take(ObjectID enactor, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| thisID() (defined in Saga2::GameObject) | Saga2::GameObject | |
| timerTick(TimerID timer) (defined in Saga2::GameObject) | Saga2::GameObject | |
| totalBulk() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| totalContainedBulk() (defined in Saga2::GameObject) | Saga2::GameObject | |
| totalContainedMass() (defined in Saga2::GameObject) | Saga2::GameObject | |
| totalMass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| unstack() (defined in Saga2::GameObject) | Saga2::GameObject | |
| updateImage(ObjectID) (defined in Saga2::GameObject) | Saga2::GameObject | |
| updateState() (defined in Saga2::GameObject) | Saga2::GameObject | |
| use(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| useOn(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| useOn(ObjectID enactor, ActiveItem *item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| useOn(ObjectID enactor, Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
| world() (defined in Saga2::GameObject) | Saga2::GameObject | |
| write(Common::MemoryWriteStreamDynamic *out, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject |