This is the complete list of members for Saga2::GameObject, including all inherited members.
_data (defined in Saga2::GameObject) | Saga2::GameObject | |
_godmode (defined in Saga2::GameObject) | Saga2::GameObject | |
_index (defined in Saga2::GameObject) | Saga2::GameObject | |
_prototype (defined in Saga2::GameObject) | Saga2::GameObject | protected |
acceptDamage(ObjectID enactor, int8 absDamage, effectDamageTypes dType=kDamageOther, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptDrop(ObjectID enactor, ObjectID droppedObj, int count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptHealing(ObjectID enactor, int8 absDamage, int8 dice=0, uint8 sides=1, int8 perDieMod=0) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptInsertion(ObjectID enactor, ObjectID item, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptInsertionAt(ObjectID enactor, ObjectID item, const TilePoint &where, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptLockToggle(ObjectID enactor, uint8 keyCode) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptMix(ObjectID enactor, ObjectID mixObj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
acceptStrike(ObjectID enactor, ObjectID strikingObj, uint8 skillIndex) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
activate() (defined in Saga2::GameObject) | Saga2::GameObject | |
addActorPropertySensor(SensorID id, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
addEventSensor(SensorID id, int16 range, int16 eventType) (defined in Saga2::GameObject) | Saga2::GameObject | |
addObjectPropertySensor(SensorID id, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
addProtaganistSensor(SensorID id, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
addSpecificActorSensor(SensorID id, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
addSpecificObjectSensor(SensorID id, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
addTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
addTimer(TimerID id, int16 frameInterval) (defined in Saga2::GameObject) | Saga2::GameObject | |
append(ObjectID newParent) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
archiveSize() (defined in Saga2::GameObject) | Saga2::GameObject | |
buildDisplayList (defined in Saga2::GameObject) | Saga2::GameObject | friend |
bulkCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canContain(ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canFitBulkwise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canFitMasswise(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
canSenseActorProperty(SenseInfo &info, int16 range, ActorPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseObjectProperty(SenseInfo &info, int16 range, ObjectPropertyID prop) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseProtaganist(SenseInfo &info, int16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseSpecificActor(SenseInfo &info, int16 range, Actor *a) (defined in Saga2::GameObject) | Saga2::GameObject | |
canSenseSpecificObject(SenseInfo &info, int16 range, ObjectID obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
canStackOrMerge(GameObject *dropObj, GameObject *target) (defined in Saga2::GameObject) | Saga2::GameObject | static |
child() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
cleanupObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
cleanupWorlds (defined in Saga2::GameObject) | Saga2::GameObject | friend |
close(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
containmentSet() (defined in Saga2::GameObject) | Saga2::GameObject | |
copy(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
copy(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
damage(ObjectID enactor, ObjectID target) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
deactivate() (defined in Saga2::GameObject) | Saga2::GameObject | |
deductCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
deleteObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
deleteObjectRecursive() (defined in Saga2::GameObject) | Saga2::GameObject | |
drawDisplayList (defined in Saga2::GameObject) | Saga2::GameObject | friend |
drop(ObjectID enactor, const Location &l, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
dropInventoryObject(GameObject *obj, int16 count=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
dropOn(ObjectID enactor, ObjectID target, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
dropOn(ObjectID enactor, ActiveItem *target, const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
eat(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
Enchantment (defined in Saga2::GameObject) | Saga2::GameObject | friend |
evalEnchantments() (defined in Saga2::GameObject) | Saga2::GameObject | |
extractMerged(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
extractMerged(int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
GameObject() (defined in Saga2::GameObject) | Saga2::GameObject | |
GameObject(const ResourceGameObject &res) (defined in Saga2::GameObject) | Saga2::GameObject | |
GameObject(Common::InSaveFile *in) (defined in Saga2::GameObject) | Saga2::GameObject | |
getAvailableSlot(GameObject *obj, TilePoint *slot, bool canMerge=false, GameObject **mergeObj=NULL) (defined in Saga2::GameObject) | Saga2::GameObject | |
getChargeType() (defined in Saga2::GameObject) | Saga2::GameObject | |
getColorTranslation(ColorTable map) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getExtra() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getFirstEmptySlot(GameObject *obj) (defined in Saga2::GameObject) | Saga2::GameObject | |
getGroundSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
getHeadPtr(ObjectID parentID, TilePoint &l) (defined in Saga2::GameObject) | Saga2::GameObject | protectedstatic |
getHitPoints() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getIconSprite() (defined in Saga2::GameObject) | Saga2::GameObject | |
getIntangibleContainer(int containerType) (defined in Saga2::GameObject) | Saga2::GameObject | |
getLocation() const (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getMapNum() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getNameIndex() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getProtoNum() (defined in Saga2::GameObject) | Saga2::GameObject | |
getScript() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
getSprOffset(int16 num=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
getWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
getWorldLocation(Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
hasCharge(ActorManaID manaID, uint16 manaCost) (defined in Saga2::GameObject) | Saga2::GameObject | |
hasProperty(const ObjectProperty &objProp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
IDChild() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
IDNext() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
IDParent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
initObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
initWorlds (defined in Saga2::GameObject) | Saga2::GameObject | friend |
inRange(const TilePoint &tp, uint16 range) (defined in Saga2::GameObject) | Saga2::GameObject | |
insert(ObjectID newPrev) (defined in Saga2::GameObject) | Saga2::GameObject | protected |
insert(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isActivated() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isAlias() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isCarryable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isContaining(GameObject *item) (defined in Saga2::GameObject) | Saga2::GameObject | |
isContaining(ObjectTarget *objTarget) (defined in Saga2::GameObject) | Saga2::GameObject | |
isGhosted() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isImportant() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isInvisible() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isLocked() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isMergeable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isMissile() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isMoving() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isObscured() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isOnScreen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isOpen() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isScavengable() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isSightedByCenter() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isTriggeringTAG() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
isTrueSkill() (defined in Saga2::GameObject) | Saga2::GameObject | |
loadObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
makeAlias(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
makeSavingThrow() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
massCapacity() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
merge(ObjectID enactor, ObjectID objToMergeID, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | |
mergeWith(GameObject *dropObj, GameObject *target, int16 count) (defined in Saga2::GameObject) | Saga2::GameObject | static |
move(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
move(const Location &loc, int16 num) (defined in Saga2::GameObject) | Saga2::GameObject | |
move(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
move(int16 slot) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveMerged(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveMerged(const Location &loc, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveMerged(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
moveRandom(const TilePoint &minLoc, const TilePoint &maxLoc) (defined in Saga2::GameObject) | Saga2::GameObject | |
nameIndexToID(uint16 ind) (defined in Saga2::GameObject) | Saga2::GameObject | static |
nameText(uint16 index) (defined in Saga2::GameObject) | Saga2::GameObject | static |
nameToID(Common::String name) (defined in Saga2::GameObject) | Saga2::GameObject | static |
newObject() (defined in Saga2::GameObject) | Saga2::GameObject | static |
next() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
notGetLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
notGetWorldLocation() (defined in Saga2::GameObject) | Saga2::GameObject | |
objCursorText(char nameBuf[], const int8 size, int16 count=-1) (defined in Saga2::GameObject) | Saga2::GameObject | |
objectAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
objName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
open(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
parent() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
placeObject(ObjectID enactor, ObjectID objID, bool canMerge=false, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | |
possessor() (defined in Saga2::GameObject) | Saga2::GameObject | |
proto() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
protoAddress(ObjectID id) (defined in Saga2::GameObject) | Saga2::GameObject | static |
protoName() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
read(Common::InSaveFile *in, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
recharge() (defined in Saga2::GameObject) | Saga2::GameObject | |
remove() (defined in Saga2::GameObject) | Saga2::GameObject | protected |
remove(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
removeAllSensors() (defined in Saga2::GameObject) | Saga2::GameObject | |
removeAllTimers() (defined in Saga2::GameObject) | Saga2::GameObject | |
removeSensor(SensorID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
removeTimer(TimerID id) (defined in Saga2::GameObject) | Saga2::GameObject | |
saveObjects (defined in Saga2::GameObject) | Saga2::GameObject | friend |
scriptClass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
senseEvent(SensorID sensor, int16 type, ObjectID directObject, ObjectID indirectObject) (defined in Saga2::GameObject) | Saga2::GameObject | |
senseObject(SensorID sensor, ObjectID sensedObj) (defined in Saga2::GameObject) | Saga2::GameObject | |
setExtra(uint16 x) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setFlags(uint8 newval, uint8 changeMask) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setHitPoints(uint8 hp) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setLocation(const Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | |
setLocation(const TilePoint &tp) (defined in Saga2::GameObject) | Saga2::GameObject | |
setMindContainer (defined in Saga2::GameObject) | Saga2::GameObject | friend |
setNameIndex(uint16 n) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setObscured(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setOnScreen(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setProtoNum(int32 nProto) (defined in Saga2::GameObject) | Saga2::GameObject | |
setScavengable(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setScript(uint16 scr) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setSightedByCenter(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
setTriggeringTAG(bool val) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
sprNum(int16 state) (defined in Saga2::GameObject) | Saga2::GameObject | |
stack(ObjectID enactor, ObjectID objToStackID) (defined in Saga2::GameObject) | Saga2::GameObject | |
strike(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
take(ObjectID enactor, int16 num=1) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
thisID() (defined in Saga2::GameObject) | Saga2::GameObject | |
timerTick(TimerID timer) (defined in Saga2::GameObject) | Saga2::GameObject | |
totalBulk() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
totalContainedBulk() (defined in Saga2::GameObject) | Saga2::GameObject | |
totalContainedMass() (defined in Saga2::GameObject) | Saga2::GameObject | |
totalMass() (defined in Saga2::GameObject) | Saga2::GameObject | inline |
unstack() (defined in Saga2::GameObject) | Saga2::GameObject | |
updateImage(ObjectID) (defined in Saga2::GameObject) | Saga2::GameObject | |
updateState() (defined in Saga2::GameObject) | Saga2::GameObject | |
use(ObjectID enactor) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
useOn(ObjectID enactor, ObjectID item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
useOn(ObjectID enactor, ActiveItem *item) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
useOn(ObjectID enactor, Location &loc) (defined in Saga2::GameObject) | Saga2::GameObject | inline |
world() (defined in Saga2::GameObject) | Saga2::GameObject | |
write(Common::MemoryWriteStreamDynamic *out, bool expandProto) (defined in Saga2::GameObject) | Saga2::GameObject |