ScummVM API documentation
path.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NUVIE_PATHFINDER_PATH_H
23#define NUVIE_PATHFINDER_PATH_H
24
25#include "ultima/nuvie/core/nuvie_defs.h"
26#include "ultima/nuvie/pathfinder/path_finder.h"
27
28namespace Ultima {
29namespace Nuvie {
30
31class MapCoord;
32
33/* Abstract for a class that provides the path-search routines and cost methods
34 * to a PathFinder. This includes useful default methods, and path handling.
35 */
36class Path {
37protected:
38 MapCoord *path; // list of tiles in the path, set by create_path()
39 uint32 step_count; // number of locations in the path
40 uint32 path_size; // allocated elements in list
41 PathFinder *pf;
42
43 void add_step(const MapCoord &loc);
44 bool check_dir(const MapCoord &loc, MapCoord &rel);
45 bool check_loc(const MapCoord &loc);
46 void set_path_size(int alloc_size);
47
48public:
49 Path();
50 virtual ~Path();
51 void set_pathfinder(PathFinder *pathfinder) {
52 pf = pathfinder;
53 }
54
55 /* The pathfinding routine. Can return success or failure of a search. */
56 virtual bool path_search(const MapCoord &start, const MapCoord &goal) = 0;
57 void delete_path();
58 virtual bool have_path();
59
60 /* Returns the real cost of moving from a node (or location) to a
61 neighboring node. (a single step) */
62 virtual sint32 step_cost(const MapCoord &c1, const MapCoord &c2) = 0;
63
64 /* Estimate highest possible cost from s to g */
65 virtual uint32 path_cost_est(const MapCoord &s, const MapCoord &g);
66 /* Returns maximum score of any single node in the search of a path with
67 a certain estimated cost.*/
68 virtual uint32 get_max_score(uint32 cost);
69
70 virtual const MapCoord &get_first_step();
71 virtual const MapCoord &get_last_step();
72 virtual const MapCoord &get_step(uint32 step_index);
73 virtual void get_path(MapCoord **path_start, uint32 &path_size);
74 uint32 get_num_steps() {
75 return step_count;
76 }
77
78 virtual bool remove_first_step();
79};
80
81} // End of namespace Nuvie
82} // End of namespace Ultima
83
84#endif
Definition: map.h:84
Definition: path_finder.h:32
Definition: path.h:36