ScummVM API documentation
idle_summoner.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_IDLE_SUMMONER_H
23#define TITANIC_IDLE_SUMMONER_H
24
25#include "titanic/core/game_object.h"
26
27namespace Titanic {
28
29class CIdleSummoner : public CGameObject {
30 DECLARE_MESSAGE_MAP;
31 bool EnterViewMsg(CEnterViewMsg *msg);
32 bool TimerMsg(CTimerMsg *msg);
33 bool ActMsg(CActMsg *msg);
34 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
35public:
36 int _fieldBC;
37 int _fieldC0;
38 int _fieldC4;
39 int _fieldC8;
40 int _fieldCC;
41 int _fieldD0;
42 int _timerId;
43 uint _oldNodesCtr;
44 uint _ticks;
45public:
47 CLASSDEF;
48
52 void save(SimpleFile *file, int indent) override;
53
57 void load(SimpleFile *file) override;
58};
59
60} // End of namespace Titanic
61
62#endif /* TITANIC_IDLE_SUMMONER_H */
Definition: messages.h:256
Definition: messages.h:291
Definition: game_object.h:79
Definition: idle_summoner.h:29
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: messages.h:315
Definition: messages.h:190
Definition: simple_file.h:49