ScummVM API documentation
vdraw.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_VDRAW_H
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#define SAGA2_VDRAW_H
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#include "saga2/gdraw.h"
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#include "saga2/vpage.h"
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namespace
Saga2
{
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class
gDisplayPort
:
public
gPort
{
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public
:
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virtual
~
gDisplayPort
() {}
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vDisplayPage
_protoPage;
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// Lowest-level drawing functions, (virtually) retargeted to
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// call SVGA drawing routines
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void
fillRect(
const
Rect16
r);
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void
clear() {
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_protoPage.fillRect(_clip, _fgPen);
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}
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// Blitting functions
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// NOTE: svga port cannot be used a source!!!
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void
bltPixels(
const
gPixelMap
&src,
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int
src_x,
int
src_y,
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int
dst_x,
int
dst_y,
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int
width,
int
height);
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// Bresenham line-drawing functions
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void
line(int16 x1, int16 y1, int16 x2, int16 y2);
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void
scrollPixels(
const
Rect16
r,
int
dx,
int
dy);
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};
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extern
vDisplayPage
*drawPage;
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}
// end of namespace Saga2
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#endif
Saga2
Definition:
actor.h:32
Saga2::gPixelMap
Definition:
gdraw.h:56
Saga2::gPort
Definition:
gdraw.h:178
Saga2::gDisplayPort
Definition:
vdraw.h:33
Saga2::vDisplayPage
Definition:
vpage.h:31
Saga2::Rect16
Definition:
rect.h:290
engines
saga2
vdraw.h
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