ScummVM API documentation
body.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWINE_PARSER_BODY_H
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#define TWINE_PARSER_BODY_H
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#include "common/array.h"
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#include "common/memstream.h"
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#include "common/stream.h"
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#include "twine/parser/anim.h"
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#include "twine/parser/bodytypes.h"
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#include "twine/parser/parser.h"
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#include "twine/shared.h"
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namespace
TwinE
{
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class
BodyData
:
public
Parser
{
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private
:
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void
loadVertices(
Common::SeekableReadStream
&stream);
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void
loadBones(
Common::SeekableReadStream
&stream);
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void
loadNormals(
Common::SeekableReadStream
&stream);
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void
loadPolygons(
Common::SeekableReadStream
&stream);
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void
loadLines(
Common::SeekableReadStream
&stream);
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void
loadSpheres(
Common::SeekableReadStream
&stream);
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Common::Array<BodyPolygon>
_polygons;
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Common::Array<BodyVertex>
_vertices;
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Common::Array<BodySphere>
_spheres;
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Common::Array<BodyNormal>
_normals;
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Common::Array<BodyLine>
_lines;
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Common::Array<BodyBone>
_bones;
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BoneFrame
_boneStates[560];
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protected
:
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void
reset()
override
;
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public
:
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bool
animated =
false
;
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BoundingBox
bbox;
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int16 offsetToData = 0;
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inline
bool
isAnimated()
const
{
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return
animated;
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}
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inline
uint getNumBones()
const
{
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return
_bones.
size
();
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}
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inline
uint getNumVertices()
const
{
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return
_vertices.
size
();
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}
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BoneFrame
*getBoneState(int16 boneIdx) {
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return
&_boneStates[boneIdx];
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}
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const
BoneFrame
*getBoneState(int16 boneIdx)
const
{
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return
&_boneStates[boneIdx];
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}
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const
Common::Array<BodyPolygon>
&getPolygons()
const
{
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return
_polygons;
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}
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const
Common::Array<BodyVertex>
&getVertices()
const
{
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return
_vertices;
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}
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const
Common::Array<BodySphere>
&getSpheres()
const
{
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return
_spheres;
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}
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const
Common::Array<BodyNormal>
&getNormals()
const
{
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return
_normals;
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}
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const
BodyNormal
&getNormal(int16 normalIdx)
const
{
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return
_normals[normalIdx];
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}
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const
Common::Array<BodyLine>
&getLines()
const
{
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return
_lines;
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}
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const
Common::Array<BodyBone>
&getBones()
const
{
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return
_bones;
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}
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const
BodyBone
&getBone(int16 boneIdx)
const
{
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return
_bones[boneIdx];
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}
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bool
loadFromStream(
Common::SeekableReadStream
&stream,
bool
lba1)
override
;
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};
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}
// End of namespace TwinE
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#endif
Common::Array
Definition:
array.h:52
TwinE::BodyNormal
Definition:
bodytypes.h:67
Common::SeekableReadStream
Definition:
stream.h:745
TwinE
Definition:
achievements_tables.h:27
Common::Array::size
size_type size() const
Definition:
array.h:315
TwinE::BoneFrame
Definition:
anim.h:38
TwinE::Parser
Definition:
parser.h:32
TwinE::BoundingBox
Axis aligned bounding box.
Definition:
shared.h:188
TwinE::BodyBone
Definition:
bodytypes.h:54
TwinE::BodyData
Definition:
body.h:35
engines
twine
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body.h
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