This is the complete list of members for VCruise::Runtime, including all inherited members.
| bootGame(bool newGame) (defined in VCruise::Runtime) | VCruise::Runtime | |
| canLoad() const (defined in VCruise::Runtime) | VCruise::Runtime | |
| canSave(bool onCurrentScreen) const (defined in VCruise::Runtime) | VCruise::Runtime | |
| CharSet enum name (defined in VCruise::Runtime) | VCruise::Runtime | |
| drawFrame() (defined in VCruise::Runtime) | VCruise::Runtime | |
| drawLabel(Graphics::ManagedSurface *surface, const Common::String &labelID, const Common::Rect &contentRect) (defined in VCruise::Runtime) | VCruise::Runtime | |
| generateNewGameSnapshot() const (defined in VCruise::Runtime) | VCruise::Runtime | |
| getLabelDef(const Common::String &labelID, const Graphics::Font *&outFont, const Common::String *&outTextUTF8, uint32 &outColor, uint32 &outShadowColor, uint32 &outShadowOffset) (defined in VCruise::Runtime) | VCruise::Runtime | |
| initSections(const Common::Rect &gameRect, const Common::Rect &menuRect, const Common::Rect &trayRect, const Common::Rect &subtitleRect, const Common::Rect &fullscreenMenuRect, const Graphics::PixelFormat &pixFmt) (defined in VCruise::Runtime) | VCruise::Runtime | |
| kCharSetChineseSimplified enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
| kCharSetChineseTraditional enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
| kCharSetCyrillic enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
| kCharSetGreek enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
| kCharSetJapanese enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
| kCharSetLatin enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
| loadCursors(const char *exeName) (defined in VCruise::Runtime) | VCruise::Runtime | |
| loadGame(Common::ReadStream *stream) (defined in VCruise::Runtime) | VCruise::Runtime | |
| onKeymappedEvent(KeymappedEvent evt) (defined in VCruise::Runtime) | VCruise::Runtime | |
| onLButtonDown(int16 x, int16 y) (defined in VCruise::Runtime) | VCruise::Runtime | |
| onLButtonUp(int16 x, int16 y) (defined in VCruise::Runtime) | VCruise::Runtime | |
| onMidiTimer() (defined in VCruise::Runtime) | VCruise::Runtime | |
| onMouseMove(int16 x, int16 y) (defined in VCruise::Runtime) | VCruise::Runtime | |
| recordSaveGameSnapshot() (defined in VCruise::Runtime) | VCruise::Runtime | |
| recordSounds(SaveGameSwappableState &state) (defined in VCruise::Runtime) | VCruise::Runtime | |
| resolveCodePageForLanguage(Common::Language lang, Common::CodePage &outCodePage, CharSet &outCharSet) (defined in VCruise::Runtime) | VCruise::Runtime | static |
| restoreSaveGameSnapshot() (defined in VCruise::Runtime) | VCruise::Runtime | |
| runFrame() (defined in VCruise::Runtime) | VCruise::Runtime | |
| Runtime(OSystem *system, Audio::Mixer *mixer, MidiDriver *midiDrv, const Common::FSNode &rootFSNode, VCruiseGameID gameID, Common::Language defaultLanguage) (defined in VCruise::Runtime) | VCruise::Runtime | |
| saveGame(Common::WriteStream *stream) const (defined in VCruise::Runtime) | VCruise::Runtime | |
| setDebugMode(bool debugMode) (defined in VCruise::Runtime) | VCruise::Runtime | |
| setFastAnimationMode(bool fastAnimationMode) (defined in VCruise::Runtime) | VCruise::Runtime | |
| setLowQualityGraphicsMode(bool lowQualityGraphicsMode) (defined in VCruise::Runtime) | VCruise::Runtime | |
| setPreloadSounds(bool preloadSounds) (defined in VCruise::Runtime) | VCruise::Runtime | |
| ~Runtime() (defined in VCruise::Runtime) | VCruise::Runtime | virtual |