ScummVM API documentation
VCruise::Runtime Member List

This is the complete list of members for VCruise::Runtime, including all inherited members.

bootGame(bool newGame) (defined in VCruise::Runtime)VCruise::Runtime
canLoad() const (defined in VCruise::Runtime)VCruise::Runtime
canSave(bool onCurrentScreen) const (defined in VCruise::Runtime)VCruise::Runtime
CharSet enum name (defined in VCruise::Runtime)VCruise::Runtime
drawFrame() (defined in VCruise::Runtime)VCruise::Runtime
drawLabel(Graphics::ManagedSurface *surface, const Common::String &labelID, const Common::Rect &contentRect) (defined in VCruise::Runtime)VCruise::Runtime
generateNewGameSnapshot() const (defined in VCruise::Runtime)VCruise::Runtime
getLabelDef(const Common::String &labelID, const Graphics::Font *&outFont, const Common::String *&outTextUTF8, uint32 &outColor, uint32 &outShadowColor, uint32 &outShadowOffset) (defined in VCruise::Runtime)VCruise::Runtime
initSections(const Common::Rect &gameRect, const Common::Rect &menuRect, const Common::Rect &trayRect, const Common::Rect &subtitleRect, const Common::Rect &fullscreenMenuRect, const Graphics::PixelFormat &pixFmt) (defined in VCruise::Runtime)VCruise::Runtime
kCharSetChineseSimplified enum value (defined in VCruise::Runtime)VCruise::Runtime
kCharSetChineseTraditional enum value (defined in VCruise::Runtime)VCruise::Runtime
kCharSetCyrillic enum value (defined in VCruise::Runtime)VCruise::Runtime
kCharSetGreek enum value (defined in VCruise::Runtime)VCruise::Runtime
kCharSetJapanese enum value (defined in VCruise::Runtime)VCruise::Runtime
kCharSetLatin enum value (defined in VCruise::Runtime)VCruise::Runtime
loadCursors(const char *exeName) (defined in VCruise::Runtime)VCruise::Runtime
loadGame(Common::ReadStream *stream) (defined in VCruise::Runtime)VCruise::Runtime
onKeyDown(Common::KeyCode keyCode) (defined in VCruise::Runtime)VCruise::Runtime
onKeymappedEvent(KeymappedEvent evt) (defined in VCruise::Runtime)VCruise::Runtime
onLButtonDown(int16 x, int16 y) (defined in VCruise::Runtime)VCruise::Runtime
onLButtonUp(int16 x, int16 y) (defined in VCruise::Runtime)VCruise::Runtime
onMidiTimer() (defined in VCruise::Runtime)VCruise::Runtime
onMouseMove(int16 x, int16 y) (defined in VCruise::Runtime)VCruise::Runtime
recordSaveGameSnapshot() (defined in VCruise::Runtime)VCruise::Runtime
recordSounds(SaveGameSwappableState &state) (defined in VCruise::Runtime)VCruise::Runtime
resolveCodePageForLanguage(Common::Language lang, Common::CodePage &outCodePage, CharSet &outCharSet) (defined in VCruise::Runtime)VCruise::Runtimestatic
restoreSaveGameSnapshot() (defined in VCruise::Runtime)VCruise::Runtime
runFrame() (defined in VCruise::Runtime)VCruise::Runtime
Runtime(OSystem *system, Audio::Mixer *mixer, MidiDriver *midiDrv, const Common::FSNode &rootFSNode, VCruiseGameID gameID, Common::Language defaultLanguage) (defined in VCruise::Runtime)VCruise::Runtime
saveGame(Common::WriteStream *stream) const (defined in VCruise::Runtime)VCruise::Runtime
setDebugMode(bool debugMode) (defined in VCruise::Runtime)VCruise::Runtime
setFastAnimationMode(bool fastAnimationMode) (defined in VCruise::Runtime)VCruise::Runtime
setLowQualityGraphicsMode(bool lowQualityGraphicsMode) (defined in VCruise::Runtime)VCruise::Runtime
setPreloadSounds(bool preloadSounds) (defined in VCruise::Runtime)VCruise::Runtime
~Runtime() (defined in VCruise::Runtime)VCruise::Runtimevirtual