This is the complete list of members for VCruise::Runtime, including all inherited members.
bootGame(bool newGame) (defined in VCruise::Runtime) | VCruise::Runtime | |
canLoad() const (defined in VCruise::Runtime) | VCruise::Runtime | |
canSave(bool onCurrentScreen) const (defined in VCruise::Runtime) | VCruise::Runtime | |
CharSet enum name (defined in VCruise::Runtime) | VCruise::Runtime | |
drawFrame() (defined in VCruise::Runtime) | VCruise::Runtime | |
drawLabel(Graphics::ManagedSurface *surface, const Common::String &labelID, const Common::Rect &contentRect) (defined in VCruise::Runtime) | VCruise::Runtime | |
generateNewGameSnapshot() const (defined in VCruise::Runtime) | VCruise::Runtime | |
getLabelDef(const Common::String &labelID, const Graphics::Font *&outFont, const Common::String *&outTextUTF8, uint32 &outColor, uint32 &outShadowColor, uint32 &outShadowOffset) (defined in VCruise::Runtime) | VCruise::Runtime | |
initSections(const Common::Rect &gameRect, const Common::Rect &menuRect, const Common::Rect &trayRect, const Common::Rect &subtitleRect, const Common::Rect &fullscreenMenuRect, const Graphics::PixelFormat &pixFmt) (defined in VCruise::Runtime) | VCruise::Runtime | |
kCharSetChineseSimplified enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
kCharSetChineseTraditional enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
kCharSetCyrillic enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
kCharSetGreek enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
kCharSetJapanese enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
kCharSetLatin enum value (defined in VCruise::Runtime) | VCruise::Runtime | |
loadCursors(const char *exeName) (defined in VCruise::Runtime) | VCruise::Runtime | |
loadGame(Common::ReadStream *stream) (defined in VCruise::Runtime) | VCruise::Runtime | |
onKeyDown(Common::KeyCode keyCode) (defined in VCruise::Runtime) | VCruise::Runtime | |
onKeymappedEvent(KeymappedEvent evt) (defined in VCruise::Runtime) | VCruise::Runtime | |
onLButtonDown(int16 x, int16 y) (defined in VCruise::Runtime) | VCruise::Runtime | |
onLButtonUp(int16 x, int16 y) (defined in VCruise::Runtime) | VCruise::Runtime | |
onMidiTimer() (defined in VCruise::Runtime) | VCruise::Runtime | |
onMouseMove(int16 x, int16 y) (defined in VCruise::Runtime) | VCruise::Runtime | |
recordSaveGameSnapshot() (defined in VCruise::Runtime) | VCruise::Runtime | |
recordSounds(SaveGameSwappableState &state) (defined in VCruise::Runtime) | VCruise::Runtime | |
resolveCodePageForLanguage(Common::Language lang, Common::CodePage &outCodePage, CharSet &outCharSet) (defined in VCruise::Runtime) | VCruise::Runtime | static |
restoreSaveGameSnapshot() (defined in VCruise::Runtime) | VCruise::Runtime | |
runFrame() (defined in VCruise::Runtime) | VCruise::Runtime | |
Runtime(OSystem *system, Audio::Mixer *mixer, MidiDriver *midiDrv, const Common::FSNode &rootFSNode, VCruiseGameID gameID, Common::Language defaultLanguage) (defined in VCruise::Runtime) | VCruise::Runtime | |
saveGame(Common::WriteStream *stream) const (defined in VCruise::Runtime) | VCruise::Runtime | |
setDebugMode(bool debugMode) (defined in VCruise::Runtime) | VCruise::Runtime | |
setFastAnimationMode(bool fastAnimationMode) (defined in VCruise::Runtime) | VCruise::Runtime | |
setLowQualityGraphicsMode(bool lowQualityGraphicsMode) (defined in VCruise::Runtime) | VCruise::Runtime | |
setPreloadSounds(bool preloadSounds) (defined in VCruise::Runtime) | VCruise::Runtime | |
~Runtime() (defined in VCruise::Runtime) | VCruise::Runtime | virtual |