This is the complete list of members for Grim::BaseHead, including all inherited members.
loadJoints(ModelNode *nodes)=0 (defined in Grim::BaseHead) | Grim::BaseHead | pure virtual |
lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix)=0 (defined in Grim::BaseHead) | Grim::BaseHead | pure virtual |
restoreState(SaveGame *state)=0 (defined in Grim::BaseHead) | Grim::BaseHead | pure virtual |
saveState(SaveGame *state) const =0 (defined in Grim::BaseHead) | Grim::BaseHead | pure virtual |
~BaseHead() (defined in Grim::BaseHead) | Grim::BaseHead | inlinevirtual |